Place this in movements/scripts as OnStepInField.lua
local fields = {
-- campfires
[1423] = { type = CONDITION_FIRE, ticks = 1000, count = 1, dmg = 20},
[1424] = { type = CONDITION_FIRE, ticks = 1000, count = 1, dmg = 20},
[1425] = { type = CONDITION_FIRE, ticks = 1000...