local levelReward = {
[30] = 3,
[50] = 5,
[100] = 10
}
function onAdvance(cid, skill, oldLevel, newLevel)
doCreatureAddHealth(cid, getCreatureHealth(cid))
doCreatureAddMana(cid, getCreatureMana(cid))
for k, v in pairs(levelReward) do
if newLevel == k and...