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  1. Lurk

    Znote AAC Forum.php problem

    how did you solve it?
  2. Lurk

    Mapper Free map service.

    amazing job, he did exactly what I asked for and better than I expected even the guy's a best !
  3. Lurk

    Mapper Free map service.

    hmm now that you mentioned it.. maybe a sea with pointi stones? and there are also some shark things you can place on the water available on RME so it could be a hard to get island with a sinked ship @Udun
  4. Lurk

    Mapper Free map service.

    I want an 8.6 hunt with acid, as dark as you can make it :p make it big like a hunt where some 5 people could hunt with fast spawn monsters
  5. Lurk

    [BRAZIL] [8.60] UnclearOT Custom baiak high exp

    server has been reseted yesterday, now is the best time to come in new players gain 2 days of donate access for free once they reach their first reset
  6. Lurk

    AAC znote most powerful guilds

    this query is just showing the number of players in each guild that have more than 1 frag, can anyone help? SELECT `g`.`id` AS `id`, `g`.`name` AS `name`, COUNT(`g`.`name`) as `frags` FROM `players` p LEFT JOIN `guild_ranks` gr ON `p`.`rank_id` = `gr`.`id` LEFT JOIN `guilds` g ON...
  7. Lurk

    AAC znote most powerful guilds

    when I remove the where is shows this I think that it is showing the ammount of member of that guild instead of the frags? dunno the query is clearly missing something tho
  8. Lurk

    AAC znote most powerful guilds

    yep, still shows only 1 frag even tho players have like 8 each since you said this solved for you, can you share the query you're using with me?
  9. Lurk

    AAC znote most powerful guilds

    yes I did and I'm executing this query on phpmyadmin
  10. Lurk

    AAC znote most powerful guilds

    same stuff :/
  11. Lurk

    AAC znote most powerful guilds

    I got to this query SELECT `g`.`id` AS `id`, `g`.`name` AS `name`, COUNT(`g`.`name`) as `frags` FROM `players` p LEFT JOIN `guild_ranks` gr ON `p`.`rank_id` = `gr`.`id` LEFT JOIN `guilds` g ON `gr`.`guild_id` = `g`.`id` WHERE `p`.`frags_all` > 1 GROUP BY `name` ORDER BY `frags` DESC, `name` ASC...
  12. Lurk

    AAC znote most powerful guilds

    I'm using [Znote AAC] Most powerful guilds (TFS 0.3/4 and 1.0) (https://otland.net/threads/znote-aac-most-powerful-guilds-tfs-0-3-4-and-1-0.209045/) (no table design) and tfs 0.4 the select query is SELECT `g`.`id` AS `id`, `g`.`name` AS `name`, COUNT(`g`.`name`) as `frags` FROM `killers` k...
  13. Lurk

    TFS 0.X player getting extra health and mana per level depending on storage

    I'm using tfs 0.4 rev 3777 (Fir3element/3777 (https://github.com/Fir3element/3777)) and I'd like to know how I can make it so a player gets extra hp and health based on a storage value for example: Knights gain 5 mana and 20 health per level (just like in vocations.xml) if the storage value is...
  14. Lurk

    The problem we have with top list Of ot server list

    yeah I know it's hard to judge someone even when you know them but the owner of Utorion is someone that has contributed a LOT for the community, the guy knows a shit ton of tibia and has an amazing team by the looks of things, he's successful because he's a smart, hard working guy. I actually...
  15. Lurk

    Lua Magic wall block stairs

    I'm kinda interested now do you know how to make it for 0.4 moustafa?
  16. Lurk

    TFS 0.X how can I check if the player causing damage with a weapon

    xikini's answer help me in what I want to do and the whole talk here also teached me some stuff :P thank yall
  17. Lurk

    [TFS 1.X] safeAddEvent

    did anyone create a pr on the tfs github with this? if not, please
  18. Lurk

    TFS 0.X how can I check if the player causing damage with a weapon

    cause I have a project is 0.x, converting everything to 1.3 rn when it is running could cause a lot of trouble Shadow_ that would lead me to the exact problem I listed, I would be able to check if the player is using x weapon but I wouldn't be able to verify if the damage he's dealing right now...
  19. Lurk

    TFS 0.X how can I check if the player causing damage with a weapon

    I can actually think of some ways to make life steal work, you just need some creativity and inspiration (by that I mean there's x script that makes y and based on that you can create z)
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