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  1. Dionizy

    Lua Non aggressive spell being aggressive.

    Tfs 0.3.6 local level = 1 local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, 14) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, (30 + 30 *...
  2. Dionizy

    Lua Is doCombat inside onUse script possible? (0.3.6)

    TFS 0.3.6. This actionscript crashes TFS on loading. Is it possible to have doCombat inside onUse script? local costLevel1 = 35 local data = { --fire wave [11523] = {sayWords = 'Fire Wave!', manacost = costLevel1} } local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE...
  3. Dionizy

    C++ Checking if target is a monster or a player in TFS 0.3.6.

    I'm changing distance shoot system a lot and I want accuracy to be different depending on if you're attacking a player or a monster. I checked how it's done in LUA and tried to replicate it in C++. int AUTOID_PLAYERS = 0x10000000; int AUTOID_MONSTERS = 0x40000000; int...
  4. Dionizy

    Lua Aggressive monster spell sometimes heals target.

    TFS 0.3.6. Sometimes it deals damage correctly, sometimes it heals target. I can't figure out what I'm doing wrong. Spell script: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT...
  5. Dionizy

    C++ Attack speed bug in TFS 0.3.6.

    Hi, I'm replacing the standard tibian skill system with good old stats like strength, etc. and one of the things I'm trying to acheive is attack speed dependent on the kind of weapon the player is wearing and agility (former sword fighting)+ dexterity (former distance fighting) stats. The...
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