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    TFS 1.X+ // LUA: Spell with a countdown (addevent issue)

    Hello! I've been searching through the forums, asked AIs for help but to no avail, so here I am! :( I have this issue: I've tried creating a script for a delayed spell by creating an addevent spell with multiple areas, where: 1st tick of the spell is just registering player position and...
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    Lua Spell that requires an item + sets cooldown

    Hello again sir! I've managed to find a slight problem with the script - if you have a weapon in your left hand, it checks for the ID of the weapon and everything works fine - if the ID is wrong, you don't cast the spell. But if you don't wear any weapon, it doesn't check the ID, therefore you...
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    Lua Spell that requires an item + sets cooldown

    There are two answers to that question. 1st - setting it up on XML doesn't work for me. 2nd - to create advanced combo system where I use 7 elements, skillbooks, trinkets & 10 types of weapons w/ dualwielding it's pretty difficult to not abuse low cooldown spells. Let me show u an example...
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    Lua Spell that requires an item + sets cooldown

    Wonderful explanation sir! Not only it works, but also you teached me a thing that i was trying to learn for about a month in 5 minutes :-; Thank you very much :D
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    Lua Spell that requires an item + sets cooldown

    Hello! I've had some issues with merging the neccessity of a certain weapon ID on yourself whilst also setting a storage that sets a cooldown for a spell. For example , I have this spell: local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)...
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