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i do not use these sources myself so i could be providing the wrong cpp file, try a search for 'cansee' and peak around.
btw, @Stanos makes a good point, did you increase it by 1? or by much? ^^
have a look at this post, the 2nd comment adds a script for 1.3+, might help u get started.
https://otland.net/threads/after-kill-mob-teleport-appears-problem.268621/post-2592782
As you can see on the picture there are 2 buttons named PZ but if you hover over the most right one it says 'Refresh Zone Tool'.
That's what those blue tiles are, they reset tiles back to original state after SS.
Try using ctrl + the most right PZ to remove them
Hope this helps!
I dont know exactly all the flags that trigger this, but for example
Attributes = {Defense=42,Vocations=8,Weight=5700} would make it stuck at 20% for me also
when using Attributes = {Defense=52,Weight=5700} does not,
hope it leads you somewhere ^^
Greetings Fella's!
I am looking for a spriter to do 3 monster sprites for me. (potential for more, depends on your preference)
2 of the 3 monsters could almost be the same with different colouring.
I believe they are not too complicated to do and i have sheets as an example,
I've implemented...
Your solution kinda worked for me, Thanks for that!
Just a small detail that i could not remove MissileEffect or my client would crash when shooting bursts.
And if i kept it in the Attributes, it was shooting 2 arrows.
So, instead i added a blank sprite to the client and used that MissileEffect ^^
oh! i tried again only a few mins ago, once i change the line in npc file they dont want to load.
i will download your files and have a look, i'll come back with what i found!
Edit:
-Is your char below lvl 9? else it would be able to buy it..., right?
-Your spells file also seems to use...
Unfortunately i cannot get the npc to load in when i try this.
https://github.com/emil92b/Nostalrius/commit/3e130d3183924c15e6c51eba70670f051bfc7f2f#diff-acaf6ce668d185fa2a830e7ef5bd11226dc6d6d5313bf0af632cabd3103e7481R131
i get the error "unknown value" even though all the other edits...
i wish to make 2 new cases and redo all the npc's,
so i compiled with magiclevel and spellmagiclevel but afterwards i cannot get the npc to load when i
change for example this -> "Topic=3,"yes",Level<SpellLevel(String) -> Amount=SpellLevel(String), "You need level %A to learn this spell."
unfortunately changing getLevel to getMagicLevel has had no effect, not completely sure why.
I've tried adding another case before also but i think i couldnt compile then. because obviously i was doing it wrong.
i tried this...
Greetings,
As noted in title, i'm using the nostalrius 7.7 distribution.
First i would like to disable walking over stacked parcels, i cant manage it by myself since i only have the 'hasHeight' function not the 'getheight' in 'tile.cpp'.
So i'm a bit lost there...
Secondly i would like to...