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  1. IgoR lYCAN

    TFS 1.X+ Bosses (REWARD) - Problem (2)

    When Killing a creature with Summons, the loot doenst be generated. <?xml version="1.0" encoding="UTF-8"?> <monster name="Drume" nameDescription="the Drume" race="blood" experience="6900" speed="235" script="rewardboss.lua"> <health now="38200" max="38200" /> <look type="1317"...
  2. IgoR lYCAN

    TFS 1.X+ Bosses (REWARD) - Problem

    Hi guys! Im facing a problem, when Im killing bosses with rewardboss tag Sometimes the boss doenst gerate loot. My reward_boss.lua if not globalBosses then globalBosses = {} end function Monster.setReward(self, enable) if enable then if not self:getType():isRewardBoss()...
  3. IgoR lYCAN

    TFS 1.X+ Visual Action Bar Spells Problem ~

    1- I would like to know how to set a "function" in Promotion without need to logout, to set the spells avaliable in the action bar, if someone have any idea.. (VISUAL ACTION BAR ) after take the voc + relog: 2- There is a problem with the Ultimate Spells, the cooldown should be equal (...
  4. IgoR lYCAN

    C++ Instant logout / Improve the "ipcheck" of the player

    My question is kinda simple ( i guess ) ? xD There is this option in player.cpp , that checks if the player has no IP, then disconnect the player, but I would like to improve it. I would like to set it like : if the character has inside a protective zone -> and has no IP, than logout ( check...
  5. IgoR lYCAN

    RME - Question

    Is there any option to export the mini map, to be usable in the Client? Like that? when I export from the RME, it goes like that: just a big image:
  6. IgoR lYCAN

    TFS 1.X+ (QUESTION) - Raid.xml

    Can anyone explain to me how does It works? chance="0" - Chance to happen the raid interval2="0" - Interval, after the server be online margin="0" - ? what is it?
  7. IgoR lYCAN

    TFS 1.X+ Stun Spell

    Hi, I would like to make this spell, this way : Stun( completly stop the walk from the player ). for 2 seconds, and cant cast spells for 2 seconds. local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD...
  8. IgoR lYCAN

    TFS 1.X+ Monsters Unknown areaEffect: X

    Hi everyone, Im trying to make a custom areaeffects to the creatures; but when I try to put the const: <attribute key="areaEffect" value="CRITICALDAMAGE" /> or <attribute key="areaEffect" value="CRITICAL_DAMAGE" /> or <attribute...
  9. IgoR lYCAN

    TFS 1.X+ "Green bonus"

    Hello Everyone! =) I've made a Capacity Imbuement, when you equip the backpack it gives you + 15% of capacity. But when you have it equiped, it doenst show "green" on skills bars extra info: the backpack's are already registered in movements.xml
  10. IgoR lYCAN

    TFS 1.X+ Amount of Itens (Backpack) - giant lag

    Hi Everyone ! =) The problem is with the amount of itens, when you have more than 1k itens or something close to that, when you buy more things or just trough things on the ground, use itens like, ssas (changing the cap), it gives to the server a giant lag. The solution ? Problably limit the...
  11. IgoR lYCAN

    TFS 1.X+ Diamond Arrows/Spectral Bolts/Wand of Darkness Issues

    Well, there is 2 problems with it. First : When the player is offline, their times doenst count. Second: When you use a action bar The arrows/bolts starts to disappear Also when you separe the arrows, and put them back at the same slot, they "restart" their time, to 1 hour.
  12. IgoR lYCAN

    TFS 1.X+ Players Losing their houses

    For somereason, the houses are getting empty, after a few days?weeks? They have no money to pay the rent? Anyone knows this problem? housePriceEachSQM = 2200 houseRentPeriod = "never" <-----
  13. IgoR lYCAN

    TFS 1.X+ Exp From Players~ Bug Formula

    Hi everyone :-) I would like to make the exp gain from players, 70% of the lose exp from the target. For example... If the target dies, and lose : 10kk of exp who killed him , should receive the equal of 7kk, shared using the ratiusdamage; The problem that im suffering is that: When alot of...
  14. IgoR lYCAN

    TFS 1.X+ Unknown Error - Invalid Client Login

    This errors just appeared for apparent reason
  15. IgoR lYCAN

    Monsters Doenst Pass on field?

    The problem is simple: When there is no space that the monster can walk, he pass trough the field, but when there is a space, the monster prefer to walkaround not passing the field; A video Explaining: <?xml version="1.0" encoding="UTF-8"?> <monster name="Demon" nameDescription="a demon"...
  16. IgoR lYCAN

    TFS 1.X+ Npc King Fix

    Hello, I made a few changes in my Npc, and got 2 problems.. 1- The npc is not giving the promote, only that i've create; 2- The npc only answer by "hi", i want that the npc only answer if the player say : Hail Pharaoh Xml: <?xml version="1.0" encoding="UTF-8"?> <npc name="Pharaoh Lyan"...
  17. IgoR lYCAN

    Removing the "Golden" from the set

    Based on TFS 1.3 Well.. That's the problem: on protocolgame.cpp i've made this change: void ProtocolGame::sendBlessStatus() { if (true) return; With this, I removed the golden from the set, like I want, but the problem is that: The "symbol of bless" is desactived either. How to set...
  18. IgoR lYCAN

    House Dummie

    All the House dummie's are moveable, that's not the problem. The problem is: After someone move the dummy, the character keeps training, even without the dummy. 2 Ways to fix it: 1- Make the dummy unmoveable after someone start training on it. 2- When the dummy is moved stop the training...
  19. IgoR lYCAN

    Exit Character

    Based on TFS 1.3 When You made exit with "battle" <- ( -> Without pz locked. <- ) The character doenst logout! It should after 1 minute exited.
  20. IgoR lYCAN

    Spells Versus Walls

    Well.. Wel.. Im using a server based on TFS 1.3 My problem is that : When You conjure a instant spell, infront of a wall, the spell pass trought it. Im trying to figure it out how to block the spell to not pass trought the wall. A video explaining it: A picture: if there is another wall...
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