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  1. C

    help with the creature

    hello friends I have a problem related to monsters I have noticed that on my server the creatures stay in one direction and when they attack you change the address where I can edit that please help. i use otx I leave you some examples creature from my server creatures on other servers an...
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    help with monsters takes a long time to change the sights

    I have a small problem with the monsters, it turns out that when they run anywhere they take a long time to see you if they attack and all that takes a few seconds to turn around again where it could change that when they walk always put themselves in front anyone know which file should i...
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    peak and stone

    could someone help me in this script I want to achieve that (x) item in this case the stone disintegrates with the item that would be the peak but that the stone itself regenerates again. using the Otx console
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    squeeze.lua it does not work

    anyone know why it doesn't work. for example it does not serve as KNIFE or as a machete but if it works as a shovel and rope pick I leave you my files squeeze.lua local config = { functions = { [10511] = { -- sneaky stabber of eliteness TOOLS.ROPE...
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    Why does that happen?

    Well, players use Magebot and when they use diagonal keys in closed places and make the cross movement, the players freeze for a few seconds. I think the problem lies in the creature.cpp try editing the lines (lastStepCost) (stepDuration) but that only accelerates the diagonals but the problem...
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    White pk with runes

    I just downloaded an Otx console but the following error happens the same players take PK by the runes. someone could help me would appreciate it very much.
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    Problem in the player when using diagonal

    I'm having a headache with this problem, players have a delay in doing this action (DIAGONAL KEYS) Where can this problem arise? Could you help me... I use the following console Otx 2.12
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    Problems with the latest OTX version

    Hi folks, I'm doing an ot 8.60 Global Based on the latest version of OTX. The problem I have is when the players use the Magebot and use the Diagonals, to run faster do this, I leave video Glides very fast after searching the sources I managed to fix it Now the problem is when the players slide...
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    Monster and floor

    Hello otland people how can I do this function that at the moment when a player is above or below some floor the monster stays still? I am using otx based on tfs 0.3.7 Monster and floors
  10. C

    How to put the text of magic in small and large letters

    hello otland people could someone help me, in which line can i enable the texts spells. I am using otx based on tfs 0.3.7 the text of the magic comes out by default in small letters if someone would be so kind as to help me I would appreciate it
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    How to create 2 Items with the same id?

    good people from otland i want to make 2 items with the same id. the itemp that I have thinking about duplicating it is the example time ring I want to make 2 the first Ring will last only 10 minutes normal. the other would be an event which will last longer for your use Tfs 0.3.7 for 8.60 if...
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    I'm looking for a Programmer

    I am setting up an 8.60 server with the Otx console based on Tfs 0.3.7 basically looking for someone who can do these 2 scritps ... 1 create or alter the Cast system. for example, being able to change the viewer with the arrows and have the characteristic of being able to look at the viewer's...
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    server otx 2.12

    hola gente estoy montando un server 8.60 otx 2.12 tengo 3 inconvenientes el primero es el push... los jugadores no pueden pushear y usar dash intente configurando creature.h y no tuve éxito. el segundo es el cast, e visto que algunos ots los espectadores pueden dar Look a los itemps y por...
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    don't push with dash use otx 2.8

    otland people .... I have a war 8.60 server but you can't push and use dash. Any guide where I can push and use the dash without delay? I tried compiling on creature.h but if I move it can't push it because? in good time, thanks in advance
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    TFS version

    Hi otlanders I am creating a 8.6 server, and I would like to know which version of tfs is better for version 8.6? thank you
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    the player does not push if he is performing another action

    I want to remove the delay between moving and pushing the players or pushing or moving. Can't both actions be done as in other servers, any help? !bump any help will be welcome
  17. C

    Do the fast push game.cpp

    As the title says, I'm looking for the line of the sources trying to make the move faster, but it does not work. I leave a video of how I want to put it.... bool Game::playerMoveCreature(uint32_t playerId, uint32_t movingCreatureId, const Position& movingCreaturePos, const Position& toPos...
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    PUSH DELAY DOES NOT WORK AT 1 SQM

    I have a problem with the push to 1 sqm has exausted in the players less in the summon? some help ... and tried to compile it but one has a delay
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    how to achieve those effects?

    hello good day people, I would like to add that script to my ot what I have been looking for but I can not find anything any kind of help will be welcome use tfs 0.4 8.60
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    C++ [TFS 0.4] Diagonal Push Exhaustion

    hi people from otland I have a server of war the problem is the push, I have it fast but it has exausted when moving them diagonally Use tfs 0.4 in advance thanks if(Creature* movingCreature = thing->getCreature()) { uint32_t delay =...
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