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    Difference in displaying floors/levels in game - OT distributions vs real tibia (picture)

    OT distributions vs real tibia: As you can see, house on the left, house on the right and depo is showing different floor/level whilst characters are on the same sqm. That spot is just an example, differences are on the whole map because of the way these distributions are handling it. Every...
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    Lua I'm looking for rust remover script for TFS 0.4

    It's something like this: Action - Rusty Remover(99% Real Tibia) (https://otland.net/threads/rusty-remover-99-real-tibia.129907/) but I would like to have more advanced version like real tibia with maybe isInArray function to distinguish messages, with armors and legs, example: Lua - [TFS 1.3]...
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    How exura sio works or worked in Tibia 8.6? Does it have wider range of healing than exura vita?

    I'm curious because supposedly exura sio can heal you more but also its lower treshold is weaker than exura vita. For example let's say exura vita can heal you from 500-1000 and exura sio from 400-1100. Is it true? Was it like that in Tibia 8.6? I'm trying to correct this spell for my ots. I...
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    TFS 0.X How/where to add "onMove" to TFS 0.4? (Anti house trash)

    I came across this script: Searching anti house trash system :P (https://otland.net/threads/searching-anti-house-trash-system-p.245283/post-2385810) But TFS 0.4 doesn't have onMove function, is somebody know how/where to add onMove function to TFS 0.4?
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    Short freeze after 50 seconds from server start only with real maps

    I discovered annoying thing that everybody probably missed Only real maps are affected When you start the server and begin running around the map continually after 50 seconds (checked with a timer) you will notice character freeze for about 1-2 second depends on the map For example with map...
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    TFS 0.X /usr/include/boost/thread/pthread/condition_variable_fwd.hpp:85: boost::condition_variable::~condition_variable(): Assertion `!ret' failed.

    Using TFS 0.4 r3884 Debian 10 When I shutdown my server with /shutdown command everything seems fine but there is an error at the end: Preparing to shutdown the server- done. tfs: /usr/include/boost/thread/pthread/condition_variable_fwd.hpp:85: boost::condition_variable::~condition_variable()...
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    Debian 10 TFS 0.4 r3884 compiling warning/error

    I'm trying to compile TFS 0.4 r3884 on Debian 10 and I encountered this warning treated as an error luascript.h: In member function ‘virtual bool Action::executeUse(Player*, Item*, const PositionEx&, const PositionEx&, bool, uint32_t)’: luascript.h:279:106: error...
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    0.4 r3884 bug z itemami które emitują światło po zdjęciu lub wyłączeniu światło pozostaje na postaci

    Czy ktoś wie gdzie w source to naprawić tutaj przykład z torchem torch wyłaczony a postać nadal emituje światło co ciekawe 3777 nie ma tego błędu
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    OVH doesn't offer Debian 8 for VPS?

    I checked the OVH offer and was surprised that they don't have Debian 8 to choose for VPS Do you know any other service which have Debian 8?
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    TFS 0.X 0.4 r3884 equip item with light then de-equip and light stays on

    Does anyone has any clue where to look in source to fix that Here is example with torch Torch is off but character still emits light every item that emits light causing this shields frozen starlight etc. interestingly r3777 doesn't have that bug but r3884 does
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    TFS 0.X A question about monster flags

    Can I create a monster without any flags? if so, all this flags will be treated as set to "0" ? <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="1"/>...
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    Compiling -lpthread vs -pthread in CXXFLAGS or AM_CXXFLAGS Makefile.am configure.ac LIBS="$LIBS $XML_LIBS" what and where to put

    so to fix this compilation error in tfs 0.4 r3884 on debian 8:/usr/bin/ld: connection.o: undefined reference to symbol 'pthread_mutexattr_settype@@GLIBC_2.2.5' //lib/x86_64-linux-gnu/libpthread.so.0: error adding symbols: DSO missing from command line you have to add and now is the question...
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    Compiling tfs 0.4 r3884 debian compiling with sqlite error databasesqlite.cpp

    I wanted to compile with sqlite support so I added --enable-sqlite and installed libsqlite3-dev but at the end of compiling there is this: databasesqlite.o: In function `DatabaseSQLite::storeQuery(std::string const&)': databasesqlite.cpp:(.text+0xfb1): undefined reference to...
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    Compiling tfs 0.4 r3884 game.cpp error/warning debian 8

    Anybody know how to fix it properly? I know I can remove checking from makefile but I would like a proper fix for this also changing bool globalSaveMessage[2]; to [3] in game.h eliminates this but it's just covering this error instead of fixing I guess game.cpp: In constructor ‘Game::Game()’...
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    How to open tfs 0.4 r3884 source in visual studio?

    How to open it in visual studio I downloaded 3777-master and it has vc10 folder so I can compile it in visual studio but 3884 only have devcpp so how to get this in 3884?
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    0.4 r3884 kompilacja 64-bit windows

    Wiem, że to stary problem sięgający 2011 roku, ale teraz w 2020 roku ktoś wie i wyjaśni, jak skompilować tfs 0.4 r3884 na 64-bit, aby uruchomić real mapę na windwosie dla zabawy na własnym pc zawsze używałem laatido, aby ominąć ten niesławny błąd: „Alocation failed, server out of memory...
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    Compiling 0.4 r3884 compile in 64-bit windows

    I know it's an old problem dating back to 2011 but now in 2020 does anyone know and explain how to compile tfs 0.4 r3884 in 64-bit to run real map on my pc on windows for fun just for me again I have always used laatido to bypass this infamous error: "Alocation failed, server out of memory...
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