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  1. Salvus

    [8.6] - Evolera - TFS 1.3

    Tried to fix an Evolera server. Because I missed the old otn that was by GOD Willes, it was perfect. but after a while I lost my desire and could not keep up with it. I share this Evolera server so you might be able to get something nice out of it. There is a lot left to do but also a lot is...
  2. Salvus

    Looking for someone who can map a city (11.00 client)

    I'm in the process of a custom map. I want to share it with otland members. But since I am a new mapper I have a hard time mapping a city. So I want to pay someone who can do it for me. I require new sprites to be used (11.00) And that should be a dark city You can base it on the temples / dp...
  3. Salvus

    Highscore skull system

    I bought a server that had funny systems. Now I want to share them with you. I am not a scripter but if it need something more for this script i will upload them here to just tell me what it need. TFS 1.3 TIBIA 10.98 The system gives skulls to the top 10 Highest level: Black skull 2-3: Red...
  4. Salvus

    Salvus Mapping | Newbie

    I've never mapped before. This is the first time I have tried to map. We'll see if I managed to do something nice, follow along on the journey xD The purpose of this mapping is to build a whole new map Temple/DP City 50 Hunting places 25 Quests 10 Bosses Sure something more, but we will fix...
  5. Salvus

    [Sweden] [10.98] Lunifera -- Evolera Map

    We will start Lunifera 10.98 BETA. Just to see what players want to change and if we can found any bugs. Basic information about Lunifera: Client: 10.98 Port: 7171 What kind of server is Lunifera? Lunifera is a high exp server where the focus mostly lays on PVP. Of course, there are...
  6. Salvus

    Evolera Server 10.98 -- War Server

    http://80.241.217.100 We will start Evolera 10.98 BETA. Just to see what players want to change and if we can found any bugs. Basic information about Evolera: Client: 10.98 Port: 7171 What kind of server is Evolera? Evolera is a high exp server where the focus mostly lays on PVP. Of...
  7. Salvus

    Create a telport every hour with countdown TFS 1.3

    Can someone help me make an "event"? It should create a teleport every hour. It should be created at {x = 1046, y = 996}. And then it should teleport you randomly between leftTopCorner = {x = 1046, y = 996} and rightDownCorner = {x = 1071, y = 1011} Then the teleport should be only for 5...
  8. Salvus

    Vocations.xml GAIN HP

    i have changed the vocations.xml so knights gain more hp but when i give the knight level from db/commando it only gives 15 hp/level and i have changed to 32 hp/level? How can i fix it?
  9. Salvus

    Balance voc

    trying to do knight & Sorc so they get same hp / mana but when i change in xml it don't help. then when i put in the same atk in 2 spells one for knight one for sorc then it still becomes that sorc strikes more than knight why?
  10. Salvus

    How can i add a effect on this script

    How can i add a effect on this script? Like CONST_ME_TELEPORT when i use this rune function onUse(cid, item, frompos, itemEx, topos) local playerinfo = -- Please don't touch { level = getPlayerLevel(cid), mlevel = getPlayerMagLevel(cid), voc = getPlayerVocation(cid) } local config = { strenght...
  11. Salvus

    Casino Script TFS 1.3

    I have this script that I would like to translate to TFS 1.3. Not much work is needed to get it to TFS 1.3 but if you are noob then you are ^^ It's a casino script. You put the items on one side and you pull the lever. If you are the lucky one then you get one more like the item you bet...
  12. Salvus

    Ring give more hp/mana

    Trying to fix so you get health/mana from the ring but got a small problem... <item id="21693" article="a" name="Newbie Ring"> <attribute key="weight" value="120" /> <attribute key="slotType" value="ring" /> <attribute key="maxHealthPointsPercent" value="102"/>...
  13. Salvus

    Get mounts depending on the vocation

    Is it possible to fix this script so you can get mounts depending on the vocation function onAdvance(player, skill, oldLevel, newLevel) local config = { -- [level] {mountId and mountName} [100] = {mountId = 1, mountName = "Widow Queen"}, [2000] = {mountId = 2...
  14. Salvus

    Spell for TFS 1.3

    How can i make this work on TFS 1.3? Trying to change my server from 0.4 to tfs 1.3 because of @oen432 scripts. xD I need this spell to work on TFS 1.3 local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED) setCombatParam(combat...
  15. Salvus

    Delay effect | spell

    How can i add delay on the second effect on this spell? local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, 16) combat:setParameter(COMBAT_PARAM_BLOCKARMOR, true) combat:setParameter(COMBAT_PARAM_USECHARGES, true)...
  16. Salvus

    CreatureEvent Mount level TFS 1.X

    When you advance on specifik level you will get a mount. <event type="advance" name="MountLevel" script="mount_level.lua"/> function onAdvance(player, skill, oldLevel, newLevel) local config = { -- [level] {mountId and mountName} [100] = {mountId = 1, mountName =...
  17. Salvus

    Magic wall throw only Horizontal

    How to make this script to throw magic wall only horizontal? local combat = Combat() combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) combat:setParameter(COMBAT_PARAM_CREATEITEM, ITEM_MAGICWALL) local areacombate = { {1, 3, 1}, }...
  18. Salvus

    Spell "distance" | TFS 1.3

    How can i make this spell throw bolts, arrows or spears? local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, 18) combat:setParameter(COMBAT_PARAM_BLOCKARMOR, true) combat:setParameter(COMBAT_PARAM_USECHARGES, true)...
  19. Salvus

    Bridge Script from 0.4 to TFS 1.3

    Can someone help me to rebuild this script to TFS 1.3? And to remove guild and just put players will get that not "Guilds" local tiles = { {x = 1282, y = 995, z = 7, stackpos = STACKPOS_TOP_CREATURE}, {x = 1283, y = 995, z = 7, stackpos = STACKPOS_TOP_CREATURE}, {x = 1284, y = 995...
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