• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. Tbol

    OTClientV8 willing to buy a better encyption

    Thats the point sometimes those 5% wont even bother to try even tho they could 100% but now when default otclientv8 can be decrypted with a simple exe decrypter thats where problem appears because that means anyone without any computer knowledge can just download decrypted and decrypt it with...
  2. Tbol

    OTClientV8 willing to buy a better encyption

    Hello my budget isnt the biggest one but im trying to buy a new a bit better encryption than a default otclientv8 that can be decrypted without any effort so would be great to have something a bit more secure that would make someone to suffer a bit more if they want to decrypt it. If someone...
  3. Tbol

    TFS 1.X+ Two ring slots problem

    Followed this tutorial TFS 1.X+ - Help new inventory slot TFS 1.3 and OTClient (https://otland.net/threads/help-new-inventory-slot-tfs-1-3-and-otclient.264537/) everything is good but when i define in items.xml like this <item id="1530" article="a" name="Test Ring"> <attribute...
  4. Tbol

    TFS 1.X+ SetMovementBlocked Infinite Loop Bug

    Sadly dont know how to create new stun condition because there is no comits related to it
  5. Tbol

    TFS 1.X+ SetMovementBlocked Infinite Loop Bug

    Using OTCv8, what i noticed aswell when the player gets stuck in that loop for other player it just looks like hes just standing on the stairs but for the player that is stuck hes seeing his character walking in place
  6. Tbol

    TFS 1.X+ SetMovementBlocked Infinite Loop Bug

    Yes he takes a step while stunned and it gets stuck in that infinite loop
  7. Tbol

    TFS 1.X+ SetMovementBlocked Infinite Loop Bug

    This is how its used in that script hat bug out if they get stun on the stairs local function tryTeleport(position) local tile = Tile(position) return tile and tile:isWalkable() and not Creature(tile:getTopCreature()) and not tile:hasFlag(TILESTATE_PROTECTIONZONE) and not...
  8. Tbol

    TFS 1.X+ SetMovementBlocked Infinite Loop Bug

    Hello i found a interesting bug if you get stunned near floorchange (stairs) and you try to run to the second floor while you are stunned you get stuck in a infinite stun loop and you cannot escape it unless you click on the map with the mouse, but sometimes even that doesnt work. Any ideas how...
  9. Tbol

    TFS 1.X+ How to make summon not visable in target and walking past monsters

    Hello, got two questions how can i make summon not appear in target, and how can i make so summon would walk trough monsters because now players can walk it trough but monsters not
  10. Tbol

    OTClientV8 disable functions

    Wtf how you did that. Share tutorial please 😄
  11. Tbol

    OTClientV8 disable functions

    But didnt gesior said "BOT CANNOT BE ENCRYPTED" but yea all i would want to encrypt is {tools.lua, hp.lua, looting.lua, editor.lua} inside default_configs/cavebot for a harder injection of macro scripts so mainly tools.lua because thats where it is
  12. Tbol

    OTClientV8 disable functions

    My main goal is not to remove the bot completely, but i deleted macro scripts from game_bot because dont want to allow custom scripts only ones already in bot, since i did that now im trying somehow to protect it so they wont just go to appdata and replace for example tools.lua and macro editor...
  13. Tbol

    OTClientV8 disable functions

    Hello got question so i edited tool.lua hp.lua with some custom stuff and deleted some functions, but i noticed inside %appdata% you can just import/inject new tool.lua and hp.lua and so you will basically bypass it and you be able to inject custom shit yourself. How can i prevent it if someone...
  14. Tbol

    Lua Tfs 1.2 Spell that heals everyone around

    Anyone got a spell when you cast it it executes effect that heals everyone in party for x period of time with x interval with x amount of heal and its 1 tile range around the caster and also has a limit how many heals if there are already two heals, a third one would not trigger or wont heal the...
  15. Tbol

    TFS 1.2 Any Optimization suggestion

    Is there commit for this somewhere? Edit - also in dispatcher-slow it logs out multiple messages of this ine one second [25/09/2025 22:27:53] Execution time: 14 ms - std::bind(&Game::checkDecay, this) - checkDecay [25/09/2025 22:27:53] Execution time: 12 ms - std::bind(&Game::checkCreatures...
  16. Tbol

    TFS 1.2 Any Optimization suggestion

    Are you refering to this commit? Replace std::bind with lambdas (#4017) · otland/forgottenserver@92b35aa (https://github.com/otland/forgottenserver/commit/92b35aa3ebe3660aaebdf2ea17df8f35f776350c)
  17. Tbol

    TFS 1.2 Any Optimization suggestion

    what you mean break down what is happening?
  18. Tbol

    TFS 1.2 Any Optimization suggestion

    I use this for party module tfs side. Creaturescript local OPCODE_PARTY = 160 function onThink(creature, interval) -- only players have parties if not creature:isPlayer() then return true end local party = creature:getParty() if not party then return true...
  19. Tbol

    TFS 1.2 Any Optimization suggestion

    Yea when it reaches 100 it becomes a problem becaue lag spikes appear. About checkCreatureWalk i have party module that displays party members maybe thats consuming a lot of resources now aswell particulary for checkCreatures. lua.log
  20. Tbol

    TFS 1.2 Any Optimization suggestion

    Damn sadge, any more optimization commits that is worth doing and is compatible?
Back
Top