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    TFS 1.X+ /reload command question + live map edits? TFS 1.3

    Hi, Back on my project again. I run the project on a budget vps just for myself and a few irl friends to test things. Anyways back to the point... Instead of restarting the server like I used to back in the day I've started to use the /reload command. There's a param "all" which I assume...
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    Lua Possible to edit /m & /i talkaction to this?

    Hey, Recently had a thought if the create item and create monster talkactions could have the option to spawn multiple items/monsters at once. As standard to spawn multiple with the command the ids/names would be seperated by a comma. Additionally for the create monster talkaction to also...
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    Problem connecting to localhost (HELP)

    https://gyazo.com/25c9a5ac6eabfd9e45d2af2b59d355d2 Hi, Following the guide for [Windows][VC2019] Compilando Sources OTServBR-Global (https://forums.otserv.com.br/index.php?/forums/topic/169235-windowsvc2019-compilando-sources-otservbr-global/) Got the server compiled. Setup database with...
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    Custom script doesn't work?

    local config = { [9990] = Position(989, 1042, 7), [9991] = Position(989, 1042, 7) } function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if not player then return true end local targetPosition = config[item.uid] if...
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    Original autoloot system with backpack configuration?

    Hello, I was curious to find out if the autoloot system that Cipsoft uses is available anywhere. Also whether or not anybody could direct me to it's source. I'd greatly appreciate any sort of info! Ty!
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    TFS 1.X+ Requesting an edit to this script TFS 1.2 (lever script)

    Hello otlanders, I roughly put together 2 scripts to test something out but now I need little help. THE SCRIPT: local wallPos = { [1] = {x=1018, y=971, z=7, stackpos=1}, [2] = {x=1019, y=971, z=7, stackpos=1}, [3] = {x=1020, y=971, z=7, stackpos=1} } local time_ = 10 local...
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    Script create corpse to position?

    Hi, Example: function onUse(player, item, fromPosition, target, toPosition, isHotkey) local text = "" local Config = { Coin = { Chance = 15 }, } } if math.random(100) <= Config.Coin.Chance then text...
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    Very small request. (TFS 1.2)

    Heyo :], Got a little request for TFS 1.2. How would I write something like this? Example: Player has to use item xxxx on aaaa Using item xxxx on aaaa transforms aaaa into zzzz After 60 seconds zzzz transforms back into aaaa
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    Need a hand with this script (TFS 1.2)

    Hello everyone, Started to play around and made a little script: local function revertSack(position, itemId, transformId) local item = Tile(position):getItemById(itemId) if item then item:transform(transformId) end end function onUse(player, item, fromPosition...
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    Loot in Tibia?

    Hey guys, No clue where to post this so I'm posting it here. It's not a support matter or anything like that. A question came up in my head recently about loot in Tibia. How is it generated? On monster spawn? Or on monster death? Also since loot is based on % how is it that one player kills...
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    Otland discord or something of the sort?

    Does this exist? Sometimes feels lame creating an entire topic for something small. Aka this Lol. 🤔
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    Is it possible to add chance on stepin function?

    Hello guys, Say I take this simple onstepin script local config = { [9238] = Position(33456, 31346, 8), [9239] = Position(33199, 31978, 8) } function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if not player then return true...
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    Issue with new vocation and weapons.

    Hi, TFS 1.2 I created a new vocation aka promotion for elite knights. Added this new vocation to spells.xml and movements.xml for equip/dequip. I started to test if new the vocation works fine, if all spells can be used etc as well as items. Equipping/deequipping works fine as well as all...
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    Door ID 19845 and 19854

    Hey guys! The doors of ID 19845 and 19854 are venorean gate of expertise doors however, they are classed as "quest" doors in RME and not "magic" therefore when placed in-game they don't work as other "gate of expertise" type doors. When opened they stay opened so even if you set a level...
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    Can anyone add a quick line?

    Hi guys, local exitPosition = Position(32308, 32267, 7) function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if not player then return true end if player:getVocation():getBase():getId() == 1 then return true end...
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    Issue with Exp Item script (doesn't remove item).

    Hello everyone, Found this recently: function onUse(cid, item, frompos, item2, topos) doPlayerAddExp(cid, 30000) doCreatureSay(cid, "You open the book and start to read...suddenly you feel smarter.", TALKTYPE_ORANGE_1) doRemoveItem(cid, item.uid, 1) return true end Issue with the script is...
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    Quick item editor issue/question.

    Hi guys, Decided to mess around a little with items and item editor. Came across a little issue. For example: I open the item editor Load items.otb Select my item I want to edit Uncheck "Multi Use" option Save However, the item still is multi use in-game and when I reload the items.otb...
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    Quest NPC (give x amount of x item = access)

    Hello everyone! Just got a small request, tried the search option but unfortunately didn't manage to find anything that I'm looking for, perhaps I've overlooked something and it is available here on otland already in that case if it is I'd be very grateful for directions to a topic that could...
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    Issue with new vocation + promotion scroll.

    Hi, I created a new vocation including an item that you will have to use to be promoted to that vocation. E.g. Knight (id4) > Elite Knight (id8) > Dicer (id12) When promoted from Elite Knight to Dicer the character is no longer recognised as the knight vocation. So I cannot wear items...
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    [REQUEST] Training Monk tiles give faster skill gain rates.

    Hi, Project: OT-ServBR Request description: I am looking for a way to make tiles in the training room increase the player's skill gain rate (that includes all combat skills) while training as for example, there will be 2 sections to the training monks, standard & advanced. I presume this is...
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