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    Show resistances in talkactions

    TFS 1.3.10 hello, is it possible to show the player's resistance in talkactions? (only the player can see their own resistances) if it could be shown as in a square, spellbook style or as a simple description (green lyrics) <talkaction words="!resistances" " script="player/resistances.lua" />...
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    Npc giving attribute permanently

    TFS 1.3.10 Hello, Is it possible to give an attribute permanently with an npc and how can I do it? invented storage = 600005 Npc.lua local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function...
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    Lever with duration

    TFS 1.3.10 Hello, to be honest I don't know how to add time to a lever Lever ID 1945 Lever ID 1946 Magic field ID 1387 This lever starts as 1945 and when this 1946 appears the portal Once in 1946, how do I add time limit for return to 1945? lever.lua local t = { Position(10002, 9027...
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    TFS 1.X+ Weapons with advantage vs some vocation

    TFS 1.3.10 Hello again, following the example of this post: Weapons with advantage vs some monsters Is it possible to make a weapon have an advantage against vocation? I think this function can help (taken from an npc) player:getVocation():getBase():getId() == 4 (knight) 1 = Sorcerer 2...
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    Weapons with advantage vs some monsters

    TFS 1.3.10 Hello, is there a chance that a weapon has increased damage against some monsters? example an rl weapon: <item id="7402" article="a" name="dragon slayer"> <attribute key="weight" value="8200" /> <attribute key="defense" value="28" /> <attribute key="attack"...
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    Houses database is maintained in new map

    Hello, about Otserv: Protocol 12 Client 12 Remere map editor 3.4 I tried a new map without houses. The case is that the houses on the previous map (map rl) are kept in the database. So I don't know if I should build houses yet, should I take any action first? Then to create new houses, should...
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