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  1. kimus1991

    Lua [TFS 1.x]Monster scale on player entry amount

    Still banner but i don't wanna play
  2. kimus1991

    Lua [TFS 1.x]Monster scale on player entry amount

    Your account should be banned
  3. kimus1991

    Lua [TFS 1.x]Monster scale on player entry amount

    It's always nice to cheer someone up. He definitely needs advice, not opinions. Thanks for your focus But Chatgpt? Some things are written on a phone. So who is lazy? The skull solution was created a long time ago and helps visually distinguish monster levels. We don't know if the user has...
  4. kimus1991

    Lua [TFS 1.x]Monster scale on player entry amount

    Probably. If you have it for free, share it. But I don't know why you add a banner to your post every time. It won't bring in more players
  5. kimus1991

    How do I create a client installer for 15+?

    Thanks for your feedback However, if you need help, someone has already generated an app for this
  6. kimus1991

    Lua [TFS 1.x]Monster scale on player entry amount

    If you like system skulls check this proposition How many "phases" do you think there will be in total for a given monster? If you have events/creature.lua, you can do this easily First, check the player count using Game.getSpectators() and local table #players - (you should definitely have a...
  7. kimus1991

    Lua mana, health change (magic shield)

    Yes, it was one of the ideas for a private message, but no private conversation took place. He finally solved it via C++
  8. kimus1991

    Lua mana, health change (magic shield)

    I believe that someone as experienced as Gesior.pl will propose advanced solutions based on their expertise, not tailored for intermediate-level users I would like to point out that if we moved these values to events/creature.lua, we could rely solely on the damage increase, while the HP/MP...
  9. kimus1991

    Lua mana, health change (magic shield)

    If both functions are in the same file, you could use logic and assign local my_mana = 0 at the top Then in onManaChange send the differences here, and below that, the onHealthChange function will retrieve the value from my_mana Of course first of all, the first question: did you make sure the...
  10. kimus1991

    MyAAC outfits don't appear.

    Well, right click on this cut graphic and show what location it's trying to direct to
  11. kimus1991

    Lua mana, health change (magic shield)

    It looks like the code needs additional checking for the player's mana And adding an if - if the player has 0 mana, get the difference from the HP If you still need help, leave a private message. I'll try to help
  12. kimus1991

    TFS 0.X TFS - 0.3.6 - 8.60 - Where should I save bug reports (CTRL + Z) and player reports (CTRL + J)? I want the reports to be saved in the logs folder.

    Ok, is your server currently hosted on GitHub somewhere so we can check the current state of the files?
  13. kimus1991

    Suggestion Limit the Jobs Section to prudent members

    It’s worth keeping in mind that specialists in their fields, as well as creators with impeccable creativity, may come across your website Maybe you could create some kind of poll encouraging people to submit proposed solutions. In return for the best solution, the user could be given the...
  14. kimus1991

    [SOLVED] items do not sink in water

    If the problem is solved, then it's ok. They usually inform you about it Also I don’t need guidance here, but thanks for your good intentions
  15. kimus1991

    [SOLVED] items do not sink in water

    Just to be sure You're showing a result that works for you, but he reports that it doesn't for him - so where's your solution? You shouldn't show users a test in a completely different place on the map (a different water ID - remember, there are waters you can walk on there) Here is position...
  16. kimus1991

    [SOLVED] items do not sink in water

    The simplest solution is probably to hook the water ID into movements and, in the script, use item:remove() and apply a MAGIC_EFFECT to toPosition
  17. kimus1991

    OTAcademy Discord

    ?
  18. kimus1991

    TFS 0.X TFS - 0.3.6 - 8.60 - Where should I save bug reports (CTRL + Z) and player reports (CTRL + J)? I want the reports to be saved in the logs folder.

    If you really need help without bold messages, leave a private message. I’ll try to help
  19. kimus1991

    TFS 0.X TFS - 0.3.6 - 8.60 - Where should I save bug reports (CTRL + Z) and player reports (CTRL + J)? I want the reports to be saved in the logs folder.

    First of all, you need to check whether the onReport function is present in the events/events.xml file and, if so, whether it is set to 1 (active)
  20. kimus1991

    Converter Assets to Tibia.spr Tibia.dat

    Yes. Have you tested Spider Client Converter?
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