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  1. thalmonn

    [TFS 1.2] How make critical work with distance and magiclevel?

    So, with help of users from OtLand, we make this code and it is works very well for melee combat. I try use with sword, axe and club. Works very fine. But now, the question is, how make this work with distance for ranged atk and work with magic level, for druids and sorc? The need is to work...
  2. thalmonn

    Help to translate this code!

    Hello folks! I'm not a expert on dev otserver, so in this moment i'm trying to "convert" this code to a new version. This script is write to work on tfs 0.4 (i think) on a otserver 7.92. I need to convert him to a tfs 1.2 params, to do the same thing as the original version. I need to run it on...
  3. thalmonn

    [NEED] System Critical Weapons for TFS 1.2 (Server 10.90)

    Hello everyone! First of all, thanks for be here, reading this. So, i'm developing a otserver version 10.90 using tfs 1.2 on windows. Years ago a see a system on a 7.92 server of using custom weapons with a critical system. How does this system works? Well, for exemplo, setup a weapon on...
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