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  1. K

    TFS 0.X Getting this error from my autoloot mod

    Hello, i have this error in my console from autoloot mod. [17:18:59.638] [Error - CreatureScript Interface] [17:18:59.638] In a timer event called from: [17:18:59.638] domodlib('Loot_func') [17:18:59.638] function onDeath(cid, corpse, deathList) [17:18:59.638] if isMonster(cid) then...
  2. K

    Searching for a good VPS ( windows )

    Hello, I am searching for a good windows vps with ssd hard. Any recommendations ?
  3. K

    TFS 0.X Explain this please? extra sharing exp

    Hello, can some one explain this part from my config.lua? experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 2 / 3 extraPartyExperienceLimit = 100 extraPartyExperiencePercent = 25...
  4. K

    Lua Prevent monsters to hit other monsters

    Hello, I am using this script to prevent monsters to hit other monsters. function onStatsChange(cid, attacker, type, combat, value) -- This should block all damage monster cause on eachother expect player summons if isMonster(cid) and isMonster(attacker) then local master =...
  5. K

    Lua Critical damage not normal to monsters which absorb element

    Hello, I am using this script (creature script) for critical hit on monsters and players. but i found something weird. when i hit a monster with a weapon its basic dmg is 100 a monster with <element holyPercent="50"/> a critical dmg amount is 100% extra the damage to this monster should be 50...
  6. K

    C++ How to make critical hit works for wands damage?

    Hello, I see that critical hit only work for melee weapons and distance weapons but not for wands. I want to edit the source to make it work for wands also. This is my weapons.cpp https://pastebin.com/Te9HV45J Look to this lines ( melee weapon has the line of critical damage ) int32_t...
  7. K

    TFS 0.X Players can’t use runes on wild growth

    Hello, how to make players can use runes when they stand on wild growth? tfs 0.4
  8. K

    C++ Looking for Critical attribute to add it

    Hello, I am looking for an edit to add critical hit chance and critical amount attributes to items.xml. Or a lua script ( creature event ) when a player wear a x weapon it adds to him critical chance. Some thing like that. I am using TFS 0.4 any help ? Solved I used this one...
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