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  1. S

    AAC MyAAC - Show outfit on Highscore box

    this configuration on the current myaac takes?
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    count all potions in action bar

    evil this is for show on screen "using 250 potions" not? i'm tested need for action bar
  3. S

    Programmer TFS 1.x Programming Services

    Hello, i send pm!
  4. S

    count all potions in action bar

    Hello guys! Does anyone know where it is in the cpp is this change to count all the potions, or runes that were placed in the action bar? When I drag a stack of 100, only 100 comes. Correct: it should count everything, in this case 200 equal to the photo (bp) Thanks everyone!
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    TFS 1.X+ Problem potions

    hmmmm where is? in the source yes sir, i config this! Yes, but it’s because he’s using two potions in a row, with no delay in the middle of those two, you know?
  6. S

    TFS 1.X+ Problem potions

    When I start using the potion, he uses a normal one, and then he uses two at once. This prevents the damage (paladin's arrow) from firing in that time that he used two potions.
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    TFS 1.X+ Problem potions

    Hello tibians! I have a little problem, and need u help! tfs 1.2 On my server, when you use this potion, you can use your finger on the button, it uses 1 and the then uses 2 at once. This can complicate or attack the Paladin, but it does not come out in the meantime. This is exaust? or not...
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    Webdesigner Webdesign Services

    Hello Everyone! I'm webdesign and selling some services.. If u want, send me msg in discord Vita#7838 last job!
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    Lua Action Door Level

    Thanks bro! Work 100% U are amazing Jesus love u!!
  10. S

    Lua Action Door Level

    Hmm, let me check! if player:getLevel(cid) >= 250 then -- LEVEL TO PASS if item.itemid == 6261 then -- ID DOR its correct? if i need more doors i can adds just 6261, 6061, and more.. or not?
  11. S

    Lua analyzer not count drop

    Hello guys! I put an !Autoloot on my server and I have a problem. When it collects the items, the analyzer does not count what was pulled, the items, gold and etc .. Now if I take my cursor and pull it manually it counts. What could be going wrong? Analyzer if self:getClient().os ==...
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    Lua Action Door Level

    bumpp
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    Lua Action Door Level

    dont work :(
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    Lua Action Door Level

    yess man, i know!! a try in movements and actions! dont work! 1578416672 function onUse(player, item, fromPosition, target, toPosition, isHotkey) if player:getStorageValue(Storage.AnnihilatorDone) < 0 then if item.itemid == 5114 then <--ID DOR...
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    Lua Action Door Level

    Yes I already did the test with in / out none worked. I believe my code.lua is not right.
  16. S

    Lua Action Door Level

    i'm test this post, and don't work 1578396341 I make this in movements function onStepIn(creature, item, position, fromPosition) if not creature:isPlayer() then return false end if creature:getLevel() < item.actionid - 250 then...
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    Lua Action Door Level

    Just change to onUse ? 1578371541 I took this code for another type, it was a teleprot code in a statua. Would you have a different code? already tried for only 1250 on actionid and it also doesn't work
  18. S

    Lua Action Door Level

    anyone?
  19. S

    Action [TFS 1.x] Slighty more advanced doors

    hey man, how i make to not teleport front the dor? just open dor and after close...
  20. S

    Lua Action Door Level

    Hello, I would like some help, I'm trying to put an action for this type of door with level 250+ This door is not normal, I would like this door because as you pass it closes, it is not open. Can anybody help me? Can I use storage? Base OTServBr-Global 12x function onStepIn(creature, item...
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