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    RevScripts TFS 1.3 Increase wpn dmg by craft

    Hi, I would like to add a way for the player to increase any weapon damage trought a system like craft or forge. For example: The player has 2 sabre, he put it in a machine with a special item (like rust remover) to make the machine work, and it has 50% of success and 50% of failure. If...
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    OTClient Client with 255+ effect sprites and server

    Hi guys, Does anyone have a client with more than 255 effect sprites limit that could share with me? And the server that goes with it. I've tried to compile but when it comes to C++, I'm terrible.
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    Lua TFS add fishing skill to influence in fishing reward

    Hi guys, I use this script on my server for player that fish to catch monster and/or fishes. It all work fine, I just wanted for the fishing skill also matter in the fishing the player is getting. For example, if the player has 10 fishing skill, he will get 10 shirmp out of 8 tries. If the...
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    RevScripts TFS 1.3 Add atk and defence varying to craft system

    Hi guys, I use this script on my custom server and I would like to add a varying number of atk to weapons and defence to equipments. I try to add this: local item = self:addItem(recipes[Type[p]].options[Option[p]].id, recipes[Type[p]].options[Option[p]].count) if...
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    Lua NPC tell story, give item and teleport TFS 1.3

    Hi guys, I would like a npc script that the player can talk to him, like: Player: Hi NPC: Hello |PLAYERNAME|. Do you wanna know about WAR? Or do you want me to tell the STORY of the city? Or maybe you want to learn where you can BUY potion? Player: war NPC: There's a war going on for x...
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    Lua TFS 1.3 Task System with points

    Hi guys, I would like for this task system to have points, for example: the player chooses to do rotworm tasks, so he needs to kill 100 rotworms, everytime the player kills 1 rotworm, it counts 1 point to the task, everytime the player kills a carrion worm it counts 2 points to the task...
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    Lua TFS 1.3 Modal window task not working

    Hi guys, I've come across this script here in the forum, install everything right, it shows up the modals windows, the task appear, but when I put "accept", nothing happens, no errors on TFS. Does anyone knows why? data/lib/init.lua TASK_TYPES = { TUKSONSURROUND_TASK = 1...
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    Compiling TFS 1.3 + Client with more effect than 255

    Hi, I know it's a lot to ask, but does anyone have a compiled TFS 1.3 and a client that can support more than 255 effects to share with the community? I have a custom server and at this server I made 504 different spells sprites, however the client only goes to 255. I'm terrible at compiling...
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    TFS 1.X+ Item status varying

    Hello guys, hope you are all good. I'm planning on add a feature to my custom server that a weapon can be crafted with a different amount of damage, for example: Player craft dragon hammer and it can have 30 atk, or 31 atk, or 32 atk... With a range of +-5 atk varying. The way I came up to do...
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    RevScripts Elemental damage problem TFS 1.3

    Guys, I'm with a little problem that I've being breaking my head and no solution is coming out. My server is a custom server with only one class and 9 types of weapons that the player can change between weapons and doing so the player will change his gameplay. Close combat weapons use sword...
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    RevScripts Boss mechanic: Second boss does damage to first

    Hi guys, TFS 1.3 I would like to implement a mechanic for a boss that the player enters in the boss room and faces the first boss (but he is imune) and from time to time, a custom demon will spawn and the player has to kill it, once the player kill the demon, a portal will spawn on the demon...
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    RevScripts Boss mechanic specif ground heal boss

    Hi guys, (TFS 1.3) I would like a script that when the boss step on a specific ground id, it spawn a creature and this creature will heal the boss. Can someone help me with that?
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    Lua How to make itens break?

    Hi Guys, I'm creating a custom server that players have a high amount of craft and to make the market work well with this system I need to make itens break with a certain amount of usages. I tried to copy ice rapier attributes from item.xml but the item I tested didn't break, do I need do to...
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    Lua Add melee skill to skill point system

    Hi guys, I'm trying to add melee skill to skill points system that @zbizu created, but I'm failing hard at that, can somebody help? Here is the original script: https://otland.net/threads/tfs-1-1-skill-points-modalwindow.229280/ That's what I've tried: -- config --promoted vocations included...
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    RevScripts TFS 1.3 Imbuie system with amount of usages

    Hi guys, I would like a script that works like a imbuie, but it last a certain amount of hits. For example: At a crafting table the player uses 10 lump of dirt on a weapon and increases +1 atk to weapon and lasts 1000 hits. At a crafting table the player uses 30 lump of dirt on a equipment and...
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    RevScripts TFS 1.3 Change task reward from mount to item

    Hi guys, I would like to change the reward the player receive when he completes the task. Right now it's set for the player to receive mount, however I would like for the player to receive a item, I've tried to look at similar scripts, but I didn't manage to make it on my own. local config = {...
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    Compiling Item.otb

    I'm with a problem with item.otb, I added several itens to it, but the last item it create is the item ID 29588 and it ignores the rest, does anyone know why that's happening? On itemEditor show that ">> Found 29230 of 30063." Don't know if that matters. Maybe I got to the limit of itens I can add?
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    OTClient Does anyone have a OTC 11+ that accepts .spr

    Hi, Like the title says, does anyone have a client that accepts .spr and can use the latest version of tibia?
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    TFS 1.X+ Difference between "deflectall"; "reflectall"; "absorball"; "resistall"

    Hi, Can somebody explain to me the difference between "deflectall"; "reflectall"; "absorball"; "resistall"? Those attributes are into a scrypt made by @RazorBlade at CreatureEvent - [TFS 1.1] Advanced Alchemy System - ModalWindows...
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    RevScripts Add item decay to script TFS 1.3

    Hi guys, I would like for the target item (27956) to decay to (28059) when I use the pick (27809), but I didn't managed to make it work. I try to copy and edit from some other script I have here with similar ending, but I end up having errors on TFS. What I tried to add was this: local...
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