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  1. T

    NPCS NOSTALRIUS

    Try Chat GPT
  2. T

    Compilation Otcv8 - OpenAL32

    I had the same problem... I solved by openning with Visual Studio 2022 and updating the project
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    Can't use Manafluid on self while playing older protocols (< 7.8)

    I dont know, server its not mine
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    Can't use Manafluid on self while playing older protocols (< 7.8)

    Actually, what really solved the problem was to activate the GameForceAllowItemHotkeys feature in the features.lua file.
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    Can't use Manafluid on self while playing older protocols (< 7.8)

    Hey guys, I have a problem: when I use a manafluid on my character, the message "Sorry, not possible" appears. Runes works just perfect. I've tried making modifications to the source code in the game.cpp and gameinterface.lua files, but without success. I've enabled GameForceAllowItemHotkeys...
  6. T

    How to enable players to move items inside corpses?

    Hello guys, I want to know if it's possible to enable players to move items back to a corpse of a monsters keeping Quickloot intact... Thanks in advance :D. OBS: I actually manage to enable to move items back to corpses editing the assets but quickloot feature stopped working.
  7. T

    OtClient V8 block on serv..

    Any way to get this info
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    [10.98] CipSoft Original Map (converted from 7.7)

    How to fix this?
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    Condition never ends if player stands over magic field

    Attention to the player Grim Avatar (north) he will step once in the energy field taking 30 damage followed by 2 hits of 25 each 10s which means that the condition was renewed while he was standing over the energy. Same thing for the players south, they keep getting hit by the fire field while...
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    Condition never ends if player stands over magic field

    sorry guys, everything is fine. In old tibia work just like that I saw it in old tibia clips.
  11. T

    Condition never ends if player stands over magic field

    It also happens with every magic field (poison, energy and fire). Where exactly in .cpp files do I need to go to change that behavior? It was supposed to hit 25 once then end.
  12. T

    [Bug] TFS 1.4+ InitDamage attribute in fields doesn't work properly.

    It also happens with every magic field (poison, energy and fire). Where exactly in .cpp files do I need to go to change that behavior? It was supposed to hit 25 once then end.
  13. T

    Field makes element hit forever

    same problem here
  14. T

    Condition never ends if player stands over magic field

    Hello guys, i have a problem: i want to make magic fields work as old tibia. In this case, old energy fields, for example, would hit 30 when stepped in plus 25 after 10s... after that the condition ends regardless if the player is still over the field. But in OtservBr and in TFS 1.4+ the...
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    [Bug] TFS 1.4+ InitDamage attribute in fields doesn't work properly.

    Why is the condition being add infinite times while player stands over the magic field? Exemple: energy field should hit 30 + 25 after 10s, but in my case it deals 30 and 25 (each 10s) + 25 + 25 + 25.... until the energy field below the player decays to 0. How can i fix that? I want to make...
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    Make a module based on vBot Analyzer

    Hello guys, can someone make a game module based on vBot analyzer? So that we can use it separately from the bot module... vBot: GitHub - Vithrax/vBot: main repository of bot profile for OTClientV8, vBot (https://github.com/Vithrax/vBot)
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    Kingdom Swap BOT

    Hello everyone, I'm here to share with you guys a Kingdom Swap BOT. Its the official client that comes with a integrated bot, full light option, hotkeys and much more. Since every player on the server uses it, I just want to make things a bit more equal... well, feel free to download it using...
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    Can't Login into my server using different Otclient

    Hello guys, i've tried to use a different otclient to login into my server using same RSA key, APP_VERSION, protocol... you name it... and i'm still getting the error " Your connection has been lost. Either your network or the server went down. " Any ideas to clarify whats probably causing the...
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