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    Can't use Manafluid on self while playing older protocols (< 7.8)

    Hey guys, I have a problem: when I use a manafluid on my character, the message "Sorry, not possible" appears. Runes works just perfect. I've tried making modifications to the source code in the game.cpp and gameinterface.lua files, but without success. I've enabled GameForceAllowItemHotkeys...
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    How to enable players to move items inside corpses?

    Hello guys, I want to know if it's possible to enable players to move items back to a corpse of a monsters keeping Quickloot intact... Thanks in advance :D. OBS: I actually manage to enable to move items back to corpses editing the assets but quickloot feature stopped working.
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    Condition never ends if player stands over magic field

    Hello guys, i have a problem: i want to make magic fields work as old tibia. In this case, old energy fields, for example, would hit 30 when stepped in plus 25 after 10s... after that the condition ends regardless if the player is still over the field. But in OtservBr and in TFS 1.4+ the...
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    Make a module based on vBot Analyzer

    Hello guys, can someone make a game module based on vBot analyzer? So that we can use it separately from the bot module... vBot: GitHub - Vithrax/vBot: main repository of bot profile for OTClientV8, vBot (https://github.com/Vithrax/vBot)
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    Kingdom Swap BOT

    Hello everyone, I'm here to share with you guys a Kingdom Swap BOT. Its the official client that comes with a integrated bot, full light option, hotkeys and much more. Since every player on the server uses it, I just want to make things a bit more equal... well, feel free to download it using...
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    Can't Login into my server using different Otclient

    Hello guys, i've tried to use a different otclient to login into my server using same RSA key, APP_VERSION, protocol... you name it... and i'm still getting the error " Your connection has been lost. Either your network or the server went down. " Any ideas to clarify whats probably causing the...
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    UIMiniWindow:onDragLeave BUG

    I've changed this code at modules/corelib/ui/uiminiwindow.lua function UIMiniWindow:onDragLeave(droppedWidget, mousePos) if self.movedWidget then self.setMovedChildMargin(self.movedOldMargin or 0) self.movedWidget = nil self.setMovedChildMargin = nil...
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