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  1. overdriven

    Which AAC should we use in 2023 and why?

    By looking at many different OTS, old and new, I've noticed it's mostly either GesiorAcc (otsoft/myaac) or ZnoteAAC, the ratio seems to be 50:50 with GesiorAcc being slightly more used and ZNote being more active on github. How do they compare in terms of features, performance, ease of use...
  2. overdriven

    TFS 1.X+ getTopTopItem ignores corpses

    If I have a corpse and a pool of blood below it, getTopTopItem will get the pool of blood instead corpse. player:say(tostring(tile:getTopTopItem():getType():getId()), TALKTYPE_MONSTER_SAY) -- returns 2016 (splash item) I can move the corpse elsewhere, put it back on top of blood and...
  3. overdriven

    TFS 1.X+ Decay method is not doing anything

    local hole = Game.createItem(4773, 1, toPosition) hole:decay() hole:setAttribute(ITEM_ATTRIBUTE_DECAYTO, 0) hole:setAttribute(ITEM_ATTRIBUTE_DURATION, 6) hole:setAttribute(ITEM_ATTRIBUTE_DECAYSTATE, true) According to this code the created tile 4773 should decay in 6 seconds (disappear as...
  4. overdriven

    TFS 1.X+ Gate of experience works, but doesn't show level requirement

    This is what I see when I look at the door. Why it doesn't show level requirement? How do I fix it? I'm running TFS 1.5 with Nekiro's 7.72 downgrade. 1647190220 Found a solution. in data/items/items.xml have to add leveldoor attribute: <item id="1229" article="a" name="gate of expertise">...
  5. overdriven

    TFS 1.X+ getUniqueId on door item does not work

    I just want to get Unique ID of an item (the same Unique ID you set in Remere, not uid because it's not the same thing, right?). I'm doing everything according to the scripting documentation: I have a closed door which is technically an item (right?), so I should be able to use getUniqueId on...
  6. overdriven

    TFS 1.X+ Make item with uid trashholder and only for selected itemId

    I know how to make any item in items.xml to work like a trashholder, but this will affect all items of that type. As far as I can see items.xml doesn't allow uids. Other problem is that I want to allow trashing only certain item types. I've tried to intercept it through actions.xml and...
  7. overdriven

    TFS 1.X+ Why doRemoveItemById works so weirdly?

    Scenario: a lever removing blocking item. After many trial end error iterations I've finally made it working but code wise it just doesn't seem right: local blockingStonePos = {x = 32620, y = 31971, z = 11} function onUse(player, item, fromPosition, itemEx, toPosition) if(item.actionid...
  8. overdriven

    Looking for .obd editor (not Object Builder!)

    I have exported an .obd file which consist of 2 layers (water and sand). I have also imported a new sand sprite to my tibia.spr/tibia.dat file with OBD. Now I want to change the sand tile of this .obd with my new sprite (not replace existing sprite! - this is very important). So it's only...
  9. overdriven

    [RME] Where are settings files saved? (Windows)

    If I install a fresh new instance of RME and run it I see a popup: It looks like RME remembers recently opened maps and also remembers my Preferences, but where are they stored? In "AppData/Roaming/Remere's Map Editor" there is nothing of importance, only clients.xml, data with creatures.xml...
  10. overdriven

    [RME 3.7.0] Can't edit signs in 7.6

    When I right click on sign properties it doesn't show the Text property, so I cannot edit the text: Other writables like letters or blackboards have this property, but not signs. I'm using 7.6 tibia files from ots.me, items.otb from RME (size: 183 KB).
  11. overdriven

    [Object Builder] Quicker way to edit sprites?

    I need to edit some sprites on animated objects in Object Builder. If an object has 2x4 tiles and 16 animations it means I have to manually drag'n'drop new sprite 128 times. Is there really no quicker way?
  12. overdriven

    [Object Builder] bug when editing second layer

    I've edited one object (water bordering with grass) by changing second layer with new sprites. I've saved it and in object list it looks like the object was updated with new sprite (because I can see the new sprite instead the old one). But when I click on this object in object list (on the...
  13. overdriven

    RME won't use items.otb from 7.72 downgrade (Unsupported items.otb version)

    I want to run TFS 1.5 with 7.72 Nekiro's downgrade and custom map. I'm trying to add real map for 7.1, so first I have to import it in RME and save again, because otherwise TFS will complain about items.otb. Problem is that there is no support for 7.72 version in RME - only 7.6 or 8.0 and I need...
  14. overdriven

    [SOLVED] TFS 1.5 with 7.72 downgrade exits at "Loading map" - abort() called

    I've downloaded Nekiro's 7.72 downgrade and last supported version of TFS (at commit 17bf63). I've compiled Nekiro's vc17/theforgottenserver.sln in Visual Studio 2022 and moved the .exe and .dlls from vc17/x64/Debug/ to main TFS directory. I've run it but it was still missing some dlls, so I've...
  15. overdriven

    Compiling TFS with vcpkg - Unable to find a valid Visual Studio instance

    I want to compile TFS on Windows (at commit 17bf6). I have installed vcpkg and Visual Studio community edition 2022. I'm following github.com/otland/forgottenserver/wiki/Compiling-on-Windows to install required libraries. At the end I get an error: BUT I have installed VS in C:\Program...
  16. overdriven

    TFS 1.X+ How to switch to other map?

    I'm running TFS 1.4 and want to switch from default forgotten map to some other map for same protocol (10.98). For the sake of understanding how it works it doesn't matter which map do I switch to, but let's say I have only the .otbm file of the new map. In example first map for 10.98 I've...
  17. overdriven

    TFS 1.X+ TFS 1.4.1 release archive is broken - Unexpected end of data in items.otb

    I wanted to host TFS locally, but after downloading the latest release package from github.com/otland/forgottenserver/releases I'm not able to open or extract it correctly due to an error: "Unexpected end of data" So I just downloaded master branch of repository and managed to run it and log...
  18. overdriven

    Elderan thread deleted - why?

    Hey, what happened to Elderan OT thread? It used to be here: https://otland.net/threads/eu-usa-elderan-online-10-12-2021.279059
  19. overdriven

    RME: Is there a way to automatically add smooth borders between terrains?

    Hi, I'm totally new to RME, so forgive me if it was asked before but I could not find an answer. I don't think anyone manually corrects borders on every single tile, so how does one fixes it automatically? I'm using RME v.3.6.1 on Windows. I know there is an "Automagic" function which I can...
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