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  1. xFlamek

    Lua Paralyze aoe also affect monsters

    hello, im trying to fix paralyze scripts for monsters atm using scrip like this one, but my problem is that it also affect monster, even if monster have paralyze immunity set in config. local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SMALLCLOUDS) -- effect of...
  2. xFlamek

    Compiling Item Editor / object builder or similar program/script

    Hello, im looking for help with compilation extra feature for object builder or item editor, need one of this programs to generate xml atributes for new items that I could copy to items.xml file. Need any way to quick generate xml item attributes for new item I add to spr/dat file, cant use...
  3. xFlamek

    C++ Item Editor / object buider or simiar tool

    Hello, Im looking for "advenced" compilation of item editor that is able to generate values for items.xml when I add items there so I can get it for copy>paste after setting options in item editor, at this point I have to write xml variables for each sprite by hand, want to make it auto...
  4. xFlamek

    Need help with new OT addition

    Hey! With friends we are closer to releasing our ot but still working about systems/balance to satisfy community needs, our today problem is if trainers should be in game or not, if yes if they should be limited etc. Great OTLand community today we need help with this one ! :D
  5. xFlamek

    Compiling Full attribute list for new tiles

    Hey there, cant find this anywhere at forum for TFS 1.3 im converting spr//dat to xml file but cant get attributes that i can see in object builder, is there any list for tile atributes? looking for list with attributes that we can see in object editor // we are doing spr/dat convert to xml
  6. xFlamek

    Programmer Server 10.98 with 7.6 ballance + custom scripts support

    Hey, Looking someone who could fix for me TFS 1.3 and RME's with 10.98(or higher if possible) sprites with 7.6 balance / no hotkeys, no pvp battle shooting etc. healing with uhs not with potions/ to make it simple, i want 10.98 sprites/items working on 7.6 server i dont care map etc, just want...
  7. xFlamek

    On what protocol it start to support fromid - toid in item.xml

    Hey people. I lack knowlegde at what protocol fromid started at item.xml, i know at 7.72 its still every id as single entry, at what version did they implement fromId "families"?
  8. xFlamek

    [RME] Compiling RME to work with item.xml not with item.otb

    Hey Everyone, I have a little issue with getting RME working with just item.xml, we had to discard totaly item.otb because it was impossible to import new sprites to 7.72 protocol. One of great scripters here made that possible for us but now we found issue compiling RME for this method, if...
  9. xFlamek

    Custom 7.72 server quick questions about balance you would like to see there.

    Hello, we are one step closer to start our server soon, but still wondering what !serverinfo ppl would love to get on start, we aim for long term server with 10.36 /adjusted to be enjoyable/map on 7.72 TibiaRules /no hotkeys etc/ Would love to ask couple of question on this short survey / we...
  10. xFlamek

    TFS 1.X+ Way to use tibia 10+sprites on server for protocol 7.6?

    Hey there we are looking for method toimport all sprites from modern tibia to be useable at out server that will support 7.72[7.6] protocol. We tried couple of converters available in net but neither of them were working properly / crazy amount of map bugs or black tiles after conversion. we...
  11. xFlamek

    Mapper Map Conversion 10.98 > 7.72

    Hello, We are looking for someone to fully convert map from version 10.98/or higher/ to work with version 7.72/7.6 base/. Server working on TFS 1.3
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