local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 0)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EXPLOSION)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 5)
function...