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  1. Source

    Source's custom OT game engine (TypeScriptFTW)

    Update time! Major changes: Cool and important bug fixes :] Added updater to the server for prepared binary release Started rewriting setCondition system; now uses USR player file which is being iterated over in gameLoop Changelogs: Updater implemented Distance creatures now walks towards...
  2. Source

    2D MMO Alternative to Tibia/OT with a great community

    I don't think you read my post correctly. That's okay though. It's easy to make those kind of mistakes, I do it all the time, so I've learned to double and triple-read posts before answering to try to minimize the amount of mistakes I make. Like I said in the past I don't doubt they use original...
  3. Source

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    @kay @Ezzz Are the rows 12, 23 and 24 in USR implemented? It seems like the ticks are working, but there's no status effect.
  4. Source

    Source's custom OT game engine (TypeScriptFTW)

    Been sick with the Noravirus last week. Also been busy doing other things, more news about that soon. Major changes: Re-added opening backpacks back and fixed expiration of items in backpack and in inventory Added three distance attack accuracy algorithms in config; TFS, retro (real tibia) or...
  5. Source

    Source's custom OT game engine (TypeScriptFTW)

    Excited for this early spring update, March 14th: Major changes: Fixed pathfinding not always finding the shortest path due to a previous optimization update leaving out a crucial part to ensure the shortest path is always found Optimized the equivalent of getSpectators(), increasing...
  6. Source

    Source's custom OT game engine (TypeScriptFTW)

    Update since last couple of weeks: * Various bug fixes & changes Truth is I only worked a couple of days on the server these past couple of weeks, specifically today and yesterday. Been busy working on other stuff in this time period. I also discovered that Imgur is not down, it just decided to...
  7. Source

    OTClient Mehah OTC light performance?

    I'd be infinitely grateful if someone that uses Mehah's OTC could check if there's any fps drops with a lot of lighting underground and report the results back here with a screenshot or GIF. Two conditions for the test is: It must be underground, because Mehah's OTC does not render lights when...
  8. Source

    OTClient Luajit bytecode - incompatible bytecode

    You have to use a particular luajit version from the luajit's github tags. I use v2.1.0.beta3.
  9. Source

    Source's custom OT game engine (TypeScriptFTW)

    Update since Jan 29th: Bunch of bugs, important and less important ones, fixed. Added 70% of player spells with real tibia RE based formulas. Added distance weapons (wands, rods, throw weapons, bows/crossbow & all ammunition) w/ walk delay, randomized endPosition for shield blocked distance...
  10. Source

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Ok. Not sure what most of those mean, but noteworthy for sure. Do you have a list of what the different 24 skill rows are as well? I know they're like level, ml, health, mana, capacity, soul, drunk, speed, burning, energy, poison, all the skills, etc, but I have only implemented like half and...
  11. Source

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Thanks. I've got some help on the spells front by someone else (haven't heard from @AzlanK yet), but your answer may have been more specific and helpful as a result. By USR I was thinking of all the skill fields. I've parsed the entire USR contents many months ago, but I'm not sure where...
  12. Source

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Anyone reversed USR structure and/or got the original formula for spells (computeDamage) to share? owo
  13. Source

    Source's custom OT game engine (TypeScriptFTW)

    I got the complete opposite report to yours just a few days ago telling me that they felt like the water wasn't loud enough in both ears. My answer to them is (I didn't actually respond, but if I were to respond, this would be my response) - that's the point of 3D. My answer to you is - the...
  14. Source

    Source's custom OT game engine (TypeScriptFTW)

    Update since the 13th of Jan: Server updates: * Fixed some bugs (7 bugs). Full git changelogs: Replaced .health with .getStat(STAT_HEALTH) and .setStat(STAT_HEALTH, value) Fixed bug with creatures not dying at 0 health Fixed bug with thousands of players not being loaded due to 0 health Added...
  15. Source

    Source's custom OT game engine (TypeScriptFTW)

    Happy new years everyone :) Boring update today: Lots of bug fixes (including demons not being activated when moved to player) Improved monster "aggression" when they're attacking through elemental fields for them to walk through them when attacked Internal changes/improvements including the...
  16. Source

    Source's custom OT game engine (TypeScriptFTW)

    Merry Christmas everyone, and a happy upcoming new year. We didn't manage to complete the MoveUse system within Christmas, but we did get over halfway there :-) Here's some of the things we fixed since the last update: Completed all onLook features and bugs except for containers total weight...
  17. Source

    Source's custom OT game engine (TypeScriptFTW)

    Good news everyone! More than half of the MoveUse system has been implemented. This includes: Fishing (no worms for now), Bread Making, Shoveling, Picking, Stairs, Holes, Ladders, Throwing items in water/lava/dustbins, stepping on Fields taking damage, and much more. Fishing uses Fishing...
  18. Source

    Source's custom OT game engine (TypeScriptFTW)

    Time for another update: Major changes: Bunch of minor to medium bug fixes Reduced pathfinding cost by 96.5% or improved performance by 2800% depending on how you look at it when it comes to screens full of monsters Improved pathfinding performance by 2800%: Full changelogs: Simplified...
  19. Source

    Whats your Computers Stats?

    This was essentially my setup a couple of years ago, even the same PSU power (750W) and quality label (Bronze). I've also stopped playing games, but might be back, lol. Especially interested in getting a Steam Deck for emulation gameplay and so I can separate work and gameplay. Since then I've...
  20. Source

    Source's custom OT game engine (TypeScriptFTW)

    I've now finished moving and have setup my desktop PC again. I have been working a little on my laptop in the meanwhile though. We reached commit 100 last week! Keep in mind one commit for me is not one bug fix, but an average of 5 significant bug fixes. So the number of bug fixes, just on git...
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