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    [TFS 1.2+] Kill Monster & Create Portal

    Hi everyone! I have a problem with this script, and that is, that I get no errors and the teleport does not create, therefor can't fix it...any ideas why it doesn't work? I am using TFS 1.3 and allready used both scripts; @J.Dre script and @ElefanteAfrican script just in case too... If I don't...
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    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    True, yeah well, not yet online my server, it will take some more time, want to do it properly, as much as I can, for my players mainly! :D Thats the plan, but just worried in case someone wants to farm that boss or so. Probably just need to do it monthly or even that can only get that crystal...
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    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Quite a beast of a system, then, is there any way I can disable that? Or make the mirrored stat on a base weapon? If players get a beast of a weapon they will sell it forever, that would really break the game hahahaha! Well its fun to have some beast mode stuff, but not for my server though xD...
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    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Fixes that should be done: Being able to mirror the "base" piece of equipment you mirror in the first place infinity times. Traspassing armor/weapon based attributes to the counterpart equipment "Ex. From sword to boots" Quest/Shop and other sources that are not loot-source that give you...
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    TalkAction [TFS 1.1] !exp, !mana updated to 1.1

    Not working on TFS 1.3 I am getting this error right here: Lua Script Error: [TalkAction Interface] data/talkactions/scripts/expmana.lua:onSay data/talkactions/scripts/expmana.lua:4: attempt to call field 'getExperienceStage' (a nil value) stack traceback: [C]: in function...
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    Weather System [TFS 1.x]

    Hi!, I am too stupid to use this without further instructions...so where exactly from "global.lua" should I put this code? It gives me a hell of a bunch of errors now when loading the server...and it seams to me a super nice system just to give up at the first try... I have copied the code into...
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    TFS 1.X Bounty Hunter System

    Bump! OK! So it is working! BUT...the "problem" keeps up! And now I may say that the problem is that the MESSAGES like this one: player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, '[BOUNTY_HUNTER_SYSTEM] You need level ' .. config.minLevelToAddBounty .. ' to use this command.') That thing...
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    TFS 1.X Bounty Hunter System

    THIS, is what I did, and it actually worked to make as I said the part of "!hunt", for the system instructions modal window to popup and the "!hunted" modal window too, so the thing is that I should be able by now to cast that talkaction...but still do not know why is not happening, still this...
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    TFS 1.X Bounty Hunter System

    If that is ok...then the other files checked them right now for third time, and nothing is weird. All my .lua files for the system are named "bounty_hunter.lua" Actually the "!hunt" and "!hunted" talkactions work, but not the full command to hunt someone...so still don't know where the problem...
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    TFS 1.X Bounty Hunter System

    function Player.sendTibiaTime(self, hours, minutes) local msg = NetworkMessage() msg:addByte(0xEF) msg:addByte(hours) msg:addByte(minutes) msg:sendToPlayer(self) msg:delete() return true end local function onMovementRemoveProtection(cid, oldPos, time) local...
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    TFS 1.X Bounty Hunter System

    That! That might be the problem, the login.lua, forgot about it. Well I added it before the "return true" at the end of the login.lua, do not know if thats the right place for this one, it was for other systematics... 😅 😂 So...should I add it in a specific place?
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    TFS 1.X Bounty Hunter System

    Nope...It is still not getting my command at all...I mean it does get it but does not hunt any character neither gives me a feedback, it is like the program don't pay attention to me even if it sees what I am telling him xD
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    TFS 1.X Bounty Hunter System

    Like this: "!hunt Nixy, gold, 60000" But since I can not put the webpage thingy, can't check if I did the command correctly. 04:31 Naji: You certainly have made a pretty penny. Your account balance is 605597 gold. 04:32 Kenpachy [125]: !hunt Nixy, gold, 60000 04:32 Kenpachy [125]: hi 04:33...
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    TFS 1.X Bounty Hunter System

    HAHAHAHAHA!!! Wow you are quick mate!! I am now gonna try it out just that way, and thanks for the help!! 1593138074 Yeah! Nothing is happening... Is it maybe cuz I am trying to hunt my same account second character?
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    TFS 1.X Bounty Hunter System

    I SAID NOTHING!!! I MUST HAVE SCROLLED DOWN TOO FAST OR SOMETHING!!...:eek:o_O Now I found theplace to put the libraries... Well, but now I see that the command is not taking money from me and I am getting no messages nor errors in the server log...any idea why that is happening?😅
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    TFS 1.X Bounty Hunter System

    OK! So maybe I am stupid and all that yessss, so take my hand and please tell me where do I add this code, cuz I am confused and upset with myself since I can't see such a clear thing when everyone is enjoying this system with no questions about it: library [database query on top]: (AND YES! I...
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    TalkAction Bounty Hunters System (Player Hunt System)

    Hi, I am using MyAAC and this part of the tutorial can't be completed since it doesn't match with my code in the Index.php: case "guilds"; $topic = "Guilds"; $subtopic = "guilds"; include("guilds.php"); break; ---PLUS--- This part...
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    CreatureEvent [TFS 1.2] Outfit bonuses

    SO...I am using TFS 1.3 and it works just fine, wanna try more stuff out, not only the example so won't say it is working 100%, but the most important part for player comfort is the outfit wont change the given stats when I change outfits, just as "Dreww" said long ago. Is there any way to...
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    [TFS 1.3] [Revscriptsys] Free Lua scripting service - Post your requests! Let's learn it together!

    Could I ask in here for a little help? I am trying to get the "unlocked=yes/no" attribute value from the Outfits.xml in my 'IF' condition located in my addons.lua from the Addoner. Is there any way to get it? like I would guess maybe...'getCreatureOutfit(cid).Unlocked? I am just starting to...
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    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Thank you! That really solved the problem, but caused the opposite issue, now when changing my gear being logged in wont change my stats on the fly, I must re-log for the stats to take effect. That was working before, but not the re-log, now totally swapped the issues hahahaha! :eek:o_O😂 EDIT...
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