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  1. zapo

    task party

    Hi, i have some problem with my task scripts if in a group the monsters are killed individually, it counts well, while when all monsters are killed, e.g. with avalanche that all monsters will die in one moment, one additional ... my code: local function getKillers(creature, party) local...
  2. zapo

    Reward chest

    Yes my fold sorry. Can you tell me which script this is exactly about. I will try to replace it 1637336691 it's probably about that script local function pushSeparated(buffer, sep, ...) local argv = {...} local argc = #argv for k, v in ipairs(argv) do table.insert(buffer, v)...
  3. zapo

    Reward chest

    these are the official otservbr files. which script do you mean?
  4. zapo

    Reward chest

    up
  5. zapo

    Reward chest

    If you have in reward chest more than 100 reward bags and then u relog(befor relog is normal). All bags over 100 drop to the last bags and you can't open. this is because items start indexing at 101 and reward bag at 1(and when the "reward bag" index 101 falls into one another) Where to change...
  6. zapo

    Add quests onLogin without server freeze

    Could you please write this script? :)
  7. zapo

    Add quests onLogin without server freeze

    I am using the newest otservbr TFS1.3, freequest.lua script adds tasks if you log in for the first time. They use player: setStorageValue (value.storageId, value.storageValue) to add. When there are a lot of quests, the first time you log in, the player will freeze the server for 1 second How to...
  8. zapo

    Reward chess limit

    1.3
  9. zapo

    Remove bomb after dead

    Still need help
  10. zapo

    Remove bomb after dead

    I have some problem, When player die and before die he use for example fire bomb rune fire will stay on the floor and when some other player walk through of the bomb the first player get skull (also in temple). I would like to add a feature that removes the player's bomb after death. Maybe add...
  11. zapo

    [OTServBR] - Looking for boss spawning scripts

    accept me
  12. zapo

    [OTServBR] - Looking for boss spawning scripts

    Still looking
  13. zapo

    [OTServBR] - Looking for boss spawning scripts

    I'm looking for working bosses scripts like: 1. Feastery 2. Greavy + zelos 3. Final library 4. Gold Final TFS1.3 12.x ostervbr
  14. zapo

    Skill bug(eq and spell manareduce)

    When for example Silencer use on u spell which reduce your magic level and use for example 'Utana Vid' then you get as much magic lvl as if you had magic lvl lowered by spell. Similar situation is when you have eq which add you some skills then you get less skill. TFS 1.3 12.x
  15. zapo

    Reward bags bug over 100

    If you have in reward chest more than 100 reward bags and then u relog(befor relog is normal). All bags over 100 drop to the last bags and you can't open. Tfs 1.3 12.x boss_reward_chest: local function pushSeparated(buffer, sep, ...) local argv = {...} local argc = #argv for k, v in...
  16. zapo

    Task NPC problem (Function onKill

    God bless you <3
  17. zapo

    Task NPC problem (Function onKill

    Otservbr TFS1.3 I have a script like this for npc task. NPC gives me missions, but when I kill a monster, nothing is written or counted monsters Function onKill dont work, dont print "work" creaturescript: local config = { ['dragon'] = {amount = 50, storage = 19005, startstorage = 5015...
  18. zapo

    Spells exhaust reset after death

    https://github.com/ArturKnopik/otservbr-global/commit/95f0cff921da72dc910fe75c8804a53c25756bf6
  19. zapo

    Spells exhaust reset after death

    You are right, will you help me find what exactly to remove so that the spell cooldowns do not remove only 1623601034 I have something like this but not work if (it != "CONDITION_SPELLCOOLDOWN"){ condition->endCondition(this); onEndCondition(condition->getType())...
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