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    Lua Is it possible to interact with the map and/or cpp pathing logic in Lua?

    I'm (very) slowly starting up an AI project that will require controlling the movement of multiple monsters. I'll need two things: My logic will need some understanding of a section of the map - possibly a large section. Certainly hundreds of tiles, perhaps a few thousand I'll be updating my...
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    Can I run an AI script continually (once per "game tick") in the background?

    My question is related to understanding when and how LUA scripts are called by the game engine. Sooner or later I'll need to know more, but for the moment I have a specific scenario, which I've explained below. All I know at the moment (due to testing a few years ago) is that I can associate...
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