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  1. R

    PK after throw a rune

    After some tests with the source and the rune files, I discovered that if I just add a line on paralyze rune script it will work. combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_UNDEFINEDDAMAGE) Thanks anyway @Snavy
  2. R

    PK after throw a rune

    Already tried, actually was the first thing I've tried.
  3. R

    PK after throw a rune

    I had seen this when I was looking for something. But I really don't know why that's happening (paralyze rune doesn't give white skull to player how threw it).
  4. R

    PK after throw a rune

    1.3 otbr
  5. R

    PK after throw a rune

    Hello everyone, I would like to know where I'm supposed to edit to a player got WHITE SKULL after throw a rune in another player. Example: Player1 throw Sudden Death Rune in Player2. Player1 got WHITE SKULL CONDITION. Thanks :-)
  6. R

    Lua Local variable to config.lua

    Why do you think it's a bad idea? I mean, could you explain? Thanks.
  7. R

    Lua Local variable to config.lua

    local bestiaryOnKill = CreatureEvent("BestiaryOnKill") function bestiaryOnKill.onKill(player, creature, lastHit) if not player:isPlayer() or not creature:isMonster() or creature:hasBeenSummoned() or creature:isPlayer() then return true end for cid, damage in...
  8. R

    Lua Local variable to config.lua

    Oh sorry. Lemme explain then ;-) How it works at the moment: local bestiaryOnKill = CreatureEvent("BestiaryOnKill") function bestiaryOnKill.onKill(player, creature, lastHit) if not player:isPlayer() or not creature:isMonster() or creature:hasBeenSummoned() or creature:isPlayer() then...
  9. R

    Lua Local variable to config.lua

    Hello everyone, I'm trying to set a variable in config.lua and read this variable in other .lua script, I mean, is it possible? Thanks ;-)
  10. R

    Receive tibia coins after use some items (tfs 1.3)

    Yeah, it worked well. Thanks. 1616635564 Thanks for de contribuiton. 1616635902 If someone ever need it: local setting = { [25376] = {count = 1000}, [25377] = {count = 1500}, [25378] = {count = 2000}, [25379] = {count = 2500}, [25380] = {count = 3000} } local tibiaCoin =...
  11. R

    Receive tibia coins after use some items (tfs 1.3)

    Hello guys, I created a script when you use tokens (gold, platinum, etc..) you have certain amount o tibia coin but what I did isn't the right way. Could someone help me to get it better? local setting = { [25376] = {Type = "iron", count = 1000}, [25377] = {Type = "gold", count =...
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