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  1. gritness

    ZNOTE reload clock (current time)

    Thanks !
  2. gritness

    ZNOTE reload clock (current time)

    Hey Guys, like in topic, how to reload current date adn time on znote website ?? restart php not working, i have 20:57 on server but 21:57 on website with znote php code from footer : <div class="pull-right"> <p><?php echo 'Server date and clock is: '. getClock(false...
  3. gritness

    TFS 1.X+ Problem with check player storage by npc

    Hey Guys, i got a problem with checking storage by npc, always when player send keywords run else option as if player has not required storage. little description about situation: i made quest when player can get access to speciall location (getPlayerStorageValue(cid,allow_to_elementaris) )...
  4. gritness

    Znote problem with permissions

    Hey Guys, bellow You can see part of error log from webserwer, what could have happened ?? 2021/10/24 20:27:01 [error] 99310#0: *50 FastCGI sent in stderr: "PHP message: PHP Warning: session_start(): open(/var/lib/php/session/sess_r8c5q874d52dhahtfoqpufmr3l, O_RDWR) failed: Permission denied...
  5. gritness

    TFS 1.X+ Where Are distance effects?

    I added in tools.cpp and const.h. But not working when use name. With numbers work the same - it is enough for me
  6. gritness

    TFS 1.X+ Where Are distance effects?

    resolved : "combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, 60)"
  7. gritness

    TFS 1.X+ Where Are distance effects?

    I added here : ShootTypeNames shootTypeNames = { {"arrow", CONST_ANI_ARROW}, {"bolt", CONST_ANI_BOLT}, {"burstarrow", CONST_ANI_BURSTARROW}, {"cake", CONST_ANI_CAKE}, {"crystallinearrow", CONST_ANI_CRYSTALLINEARROW}...
  8. gritness

    TFS 1.X+ Where Are distance effects?

    i've done it before " enum ShootType_t : uint8_t { CONST_ANI_NONE, CONST_ANI_SPEAR = 1, CONST_ANI_BOLT = 2, CONST_ANI_ARROW = 3, CONST_ANI_FIRE = 4, CONST_ANI_ENERGY = 5, CONST_ANI_POISONARROW = 6, CONST_ANI_BURSTARROW = 7, CONST_ANI_THROWINGSTAR = 8...
  9. gritness

    TFS 1.X+ Where Are distance effects?

    Hey Guys ! I added some new ammo to my tfs, shoot types work great, but when i would to assign a script to new bolt i it's not working (is without shoot animation) I should to add new CONST_ANI to distance effects but idk where is it.. "combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT...
  10. gritness

    TFS 1.X+ Solution for PK when player use aoe spell in secure mode

    add in /events/scripts/creature.lua : --SECURE MODE AOE PROTECTION function Creature:eek:nTargetCombat(target) if self:isPlayer() and target:isPlayer() then if self:hasSecureMode()== true then return RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER end end return true end...
  11. gritness

    CreatureEvent (SecureMode) PVP System

    Solution for TFS [1.X] add in /events/scripts/creature.lua : --SECURE MODE AOE PROTECTION function Creature:eek:nTargetCombat(target) if self:isPlayer() and target:isPlayer() then if self:hasSecureMode()== true then return RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER end...
  12. gritness

    TFS 1.X+ AOE Spell turn on PK

    GUYS! I found a solution :) add in /events/scripts/creature.lua : --SECURE MODE AOE PROTECTION function Creature:eek:nTargetCombat(target) if self:isPlayer() and target:isPlayer() then if self:hasSecureMode()== true then return RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER...
  13. gritness

    [TFS 1.X] Secure mode with aoe spells

    GUYS! I found a solution :) add in /events/scripts/creature.lua : --SECURE MODE AOE PROTECTION function Creature:onTargetCombat(target) if self:isPlayer() and target:isPlayer() then if self:hasSecureMode()== true then return...
  14. gritness

    CreatureEvent (SecureMode) PVP System

    It's possible to make it with tfs [1.X] ? or add events type's ? (cast,target,combat,statschange). If u have any solution's share it plx :D
  15. gritness

    [TFS 1.X] Secure mode with aoe spells

    Hey guys, Anyone have solution for aoe spells on tfs 1.3 ? I can't attack another players from weapons when secure mode is on, but when somebody use aoe spells (in secure mode) ... PK turns automatically. it's possible to set up secure mode with aoe spells ? Little part of code (creature.lua)...
  16. gritness

    How to set specialskills attributes TFS 1.X

    Thanks for resolution, but your answer born a new question :D How works items attributes in item.xml ? when i added this two lines : <attribute key="CRITICALHITAMOUNT" value="100" /> <attribute key="LIFELEECHCHANCE" value="100"/> speciall sklls works when player has wear specific...
  17. gritness

    How to set specialskills attributes TFS 1.X

    Hey guys, anyone has idea for set item specialskills attributes ? I'm trying to set it if player use some items on weapon (for example small ruby to get increased critical hit chance) all works with basic attributes but doesn't with special skills :/...
  18. gritness

    else option dont work in my script TFS 1.X

    Hey Guys, I have some problem with my script, else option does not work. "If condition" work well, but when player have not specific item in arrows slot (9742) its dont work Bellow is my script : local storage_id = 10006 local unique_id = 35056 function onUse(player, item, fromPosition...
  19. gritness

    Liczby po przecinku

    wolałbym, zmiejszyc precyzje o 1 oczko, tak aby wymagany poziom pokazywał 8, a account balance 10000
  20. gritness

    Liczby po przecinku

    Cześć, szybkie pytanko, czy ktoś wie jak ustawić dokładność w tibijce ? (TFS 1.3/Tibia 10.98) Pewnie gdzieś w bazie danych albo w lua ?? W spellbooku wyświetlaja się czary an lvl np : "8.0" Tak samo jak account balance u bankiera pokazuje np : "10000.0"
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