• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Search results

  1. C

    TFS 1.X+ Block monsters from being roped

    Thanks for the suggestions. In fact, I looked at the entire source and found nothing about it. But I did a simple check on the actions.lua lib with a table and it worked fine.
  2. C

    TFS 1.X+ Block monsters from being roped

    I even thought about this possibility, creating a table with the monsters that cannot be pulled, but if there was a flag in TFS I believe this would make everything simpler.
  3. C

    TFS 1.X+ Block monsters from being roped

    Is there any flag to include in the XML so that monsters cannot be "roped"?
  4. C

    TFS 1.X+ Level Item Restriction

    I appreciate the suggestion, but that wouldn't be possible for me. Unfortunately using the same sprite for two serverIDs causes some problems.
  5. C

    TFS 1.X+ Level Item Restriction

    I would like to limit an amulet from being equipped only at level 200, however there is an event where the player's level is temporarily lowered to 150, and even when equipped the amulet does not give the attributes. Is there any way to get around this so that attributes continue to be validated...
  6. C

    TFS 1.X+ Construction Kit

    This script basically transforms construction kits into the respective items. Could anyone help me modify it so that it performs the functions below? -When using the construction kit it would transform into the item, but if I use the item it would return to being the construction kit. -If use...
  7. C

    TFS 1.X+ pool of lifefluid

    Thanks. Do you know if FLUID_INK is supported in client 8.6?
  8. C

    TFS 1.X+ pool of lifefluid

    creature.cpp Item* splash; switch (getRace()) { case RACE_VENOM: splash = Item::CreateItem(ITEM_FULLSPLASH, FLUID_SLIME); break; case RACE_BLOOD: splash = Item::CreateItem(ITEM_FULLSPLASH, FLUID_BLOOD)...
  9. C

    TFS 1.X+ pool of lifefluid

    When a creature dies like an elf, dwarf, hunter, a pool of lifefluid is created. The correct would be pool of blood right? If so, where can I find the code that manages the creation of this pool in corpses?
  10. C

    TFS 1.X+ getLostPercent

    This would be used in an arena, so when the player is in the arena he would have the storage set and the reduction, however, when the player dies the arena resets the storage, and in that apparently the src reduction check is occurring after the script resets . Do you have any suggestions in...
  11. C

    TFS 1.X+ getLostPercent

    Would it be possible to include a check in the source so that, if the player has a storage 12345 = 1 he receives a reduction in the loss percentage, as it already happens if he has promotion and bless? double Player::getLostPercent() const { int32_t blessingCount =...
  12. C

    OTCV8 - NEW MODULE

    Would it be easy to include one more checkbox that would give an option to auto attack a specific creature?
  13. C

    TFS 1.X+ Check items container onTrade

    Work! Thank you!
  14. C

    TFS 1.X+ Check items container onTrade

    How do I check items inside containers to see if they have an AID assigned? I would like to do this check within the onTradeRequest function and block if player tried trade a bag/parcel/backpack with some item inside with AID.
  15. C

    Lua Use ladder with fluid underneath

    In this specific case where the ladder is created in the quest, if there is any fluid below where this occurs, it is not possible to use the ladder. local ladderPosition = Position(32854, 32321, 11) function onStepIn(creature, item, position, fromPosition) local player =...
  16. C

    TFS 1.X+ Attack/Spell "outfit"

    I'm trying to make a script to tame Donkey, but the Incredibly Old Witch only changes the player's outfit, it doesn't change the outfit of other monsters. I saw that the attack/spell "outfit" is declared in the source, but I didn't find any formula about it. Does anyone know where the code for...
  17. C

    Add custom functions Gesior website

    I have created a table in my database and I would like to create functions to make it easier for the website to read and write the data in this table. I created a copy of one of those pages of functions inside the Classes folder and followed the same example, but the functions don't work. Is it...
  18. C

    OTCv8 New mount window problem

    Thank you!
  19. C

    OTCv8 New mount window problem

    I use a downgraded version of TFS 8.6 and when I updated OTCv8 to the version that brings the new outfit/mount selection window I noticed a problem. The problem is that, now, when the player gets the first mount he can't select/use it. This is only possible if he receives a second mount, that...
  20. C

    Monster Image RME

    How do I make the monsters image appear correctly in RME? Some get an all-white mage outfit.
Back
Top