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  1. hiwyn

    AAC tibiacom fonts

    I already tried it, did not work All fonts return me "Something went wrong. Please try again."
  2. hiwyn

    AAC tibiacom fonts

    tibiacom have 5 fonts is anybody know the font names or similar fonts? 1) https://static.tibia.com/images/global/buttons/mediumbutton_download.png 2) https://static.tibia.com/images/global/loginbox/loginbox-font-create-account.gif 3)...
  3. hiwyn

    OTClient 1.0 (Release)

    are u using this source code to play on android? :O
  4. hiwyn

    OTClient 1.0 (Release)

    yeah, to me for example, i would contribute coding a lot of ideas if it supports css, cause i already got some experience i did think it was a goal, would be amazing ;\
  5. hiwyn

    OTClient 1.0 (Release)

    it wasn't your project that did have that feature as a goal? i read it in some other topic, idk and i'm asking cause much people do know css and could make amazing features,mods,components to otc at lest visual amazing ;D
  6. hiwyn

    OTClient 1.0 (Release)

    you will do that update that make possible to create interface with CSS?
  7. hiwyn

    TFS 0.X auto fishing until walk, to no bots

    People are using macro/bots to fishing in my server and that's is because its boring as fuck... To avoid it i would like to make fishing action automatic, i mean: u click to fish it still fishing forever until u walk so no macros and on hands people could fishing fair how to do this? local...
  8. hiwyn

    Programmer TFS [0.4] Storage overflow bug [PAID JOB]

    but if the player relog it wont save not saying that it solve the problem but its a work around
  9. hiwyn

    Programmer TFS [0.4] Storage overflow bug [PAID JOB]

    change to int is not a work around? i mean, if u use only ints in your storages values it would be fine, right?
  10. hiwyn

    Programmer TFS [0.4] Storage overflow bug [PAID JOB]

    it happen to me too, if u find out how to fix it, pls share with the community ;)
  11. hiwyn

    TFS 0.X table index autoloot system

    its because of the "not" on if not monsters[getCreatureName(target):lower()] then right? the guys talk on topic My Autoloot System for TFS 0.4 (https://otland.net/threads/my-autoloot-system-for-tfs-0-4.264702/#post-2688617) about not making a loop in every monster using this table index stuff to...
  12. hiwyn

    TFS 0.X table index autoloot system

    bump
  13. hiwyn

    TFS 0.X table index autoloot system

    bump
  14. hiwyn

    TFS 0.X table index autoloot system

    bump
  15. hiwyn

    TFS 0.X table index autoloot system

    I'm trying to use @Sarah Wesker code (My Autoloot System for TFS 0.4 (My Autoloot System for TFS 0.4 (https://otland.net/threads/my-autoloot-system-for-tfs-0-4.264702/))) with @Alpha suggestion (My Autoloot System for TFS 0.4 (My Autoloot System for TFS 0.4...
  16. hiwyn

    My Autoloot System for TFS 0.4

    i'm trying to use @Sarah Wesker code (My Autoloot System for TFS 0.4 (https://otland.net/threads/my-autoloot-system-for-tfs-0-4.264702/)) with @Alpha suggestion (My Autoloot System for TFS 0.4 (https://otland.net/threads/my-autoloot-system-for-tfs-0-4.264702/post-2688617)), but it is not working...
  17. hiwyn

    My Autoloot System for TFS 0.4

    @Alpha
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