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  1. alejandro762

    [OTCv8] Auras and wings

  2. alejandro762

    Compilation Otcv8 - OpenAL32

    The github page of tutorial is not up to date , last vcpkg is for the last server project not for tfs 1.4, so you need Check the release date of TFS and select 1/2 month earlier the vcpkg release , and not the last one. It will work.
  3. alejandro762

    [TFS 1.3] Small Boss Room

    try local config = { tileId = 59124, -- ActionID onStepIn Tile bossName = "Goshnars Cruelty", bossPosition = Position(33855, 31866, 7), -- Position where the boss will appear bossArea = { fromPos = Position(33852, 31858, 7), -- Upper left corner of the room toPos...
  4. alejandro762

    Slots Update

    Fixed on: Otclient Function refresh() (Inventory) adding the last InventorySlot instead of Purse.
  5. alejandro762

    Slots Update

    No, i mean: For example new slot created is for a helmet, I equip the Helmet on this new slot, i log out. I login with another character ( new character ) , doesn't have this helmet, but when login it has this helmet on the inventory equiped as "visual bug", closing client and opening again, it...
  6. alejandro762

    Slots Update

    Is there a function that updates a player's inventory when they log in or log out? On the addition of a new slot, when a player has an object in this slot, by disconnecting and connecting another player, this one has the object in question in the inventory (new slot), but only visual, have I...
  7. alejandro762

    OpenTibia OTClient that unpack map.otbm to .png files - v2.0

    Seems strange, but i just changed some css code and it works now. Thanks for the help.
  8. alejandro762

    OpenTibia OTClient that unpack map.otbm to .png files - v2.0

    Nice tutorial, everything works fine, until open the map view, black screen. leaved as 'map/' , since is located where map.js, all folders 0-15 are empty with index.html, and folder 16 the full map part splitted. Whats wrong ? var mapConfig = { imagesUrl: 'map/', // URL to folder with...
  9. alejandro762

    Feature [TFS 1.3] Monster Levels

    If monster is 10-20 loot 20 gold coins, if is 20-30, 30, etc.. I Dont know really how to do that. But you could do it in another way, creating a function to get the level of monster, with this you can do everything, if monster is level 100 - 300 then loot x5 for example, more loot. Requires...
  10. alejandro762

    Feature [TFS 1.3] Monster Levels

    Simply, add Monster Levels to the monsters that cannot be summoned by a mage, in case, copy paste rat, and the rat that can be summoned will be different, change name or something else, there is a large possibility.
  11. alejandro762

    Limit Slots C++ TFS 1.4.2 / Otcv8

    So i started all directly from new server 1.4: GitHub - otland/forgottenserver at 1.4 (https://github.com/otland/forgottenserver/tree/1.4) And new client otcv8 from otacademy repository. You can add 15 slots, on slot 16 are detected as classic slot and you cannot equip any item, seems weird...
  12. alejandro762

    Limit Slots C++ TFS 1.4.2 / Otcv8

    Seems the slot 16 Is detected as "classic slot": ( But 17 .... 26 ) As i tried before also are detected as classic slot Cannot dress item classic in slot: 48 Cannot dress item classic in slot: 48 Cannot dress item classic in slot: 48 Cannot dress item classic in slot: 48 Cannot dress item...
  13. alejandro762

    Limit Slots C++ TFS 1.4.2 / Otcv8

    To add prints onEquip and deEquip, while giving "You cannot dress this object here" i changed the RETURNVALUE to NOERROR, in order to equip everything, everywhere and check: ReturnValue MoveEvent::fireEquip(Player* player, Item* item, slots_t slot, bool isCheck) { if (scripted) { if...
  14. alejandro762

    Limit Slots C++ TFS 1.4.2 / Otcv8

    I started to see if there is possible to add many slots on client and TFS. Got working all slots till number 15, above on Slot number 16, i see on visual says: C++ enum SlotPositionBits::SLOTP_SLOT16 = 65536U I see on OTC: &position: {x=65535, y=16, z=0} Is there the 65536, the same as...
  15. alejandro762

    Outfit images 12.90 for website

    Create your own https://item-images.ots.me/generator/ https://outfit-images.ots.me/generator/
  16. alejandro762

    Editing 12+ RL Client (ex. client name and coins name)

    It Doesn't read the .exe of the game. It reads files with extension .qm , open file client.en.qm.
  17. alejandro762

    [TFS 1.2] Simple Crafting System.

    If you are using TFS 1.X should get the itemType:getDescription() already on sources. Just use the same code, to your modal windows in order to show description inside the 'details/recipe' when looking. On this script is 'details' name in order to call and show description text on the modal...
  18. alejandro762

    Editing 12+ RL Client (ex. client name and coins name)

    https://doc.qt.io/qtcreator/creator-visual-editor.html Download it and try it.
  19. alejandro762

    [TFS 1.2] Simple Crafting System.

    I give you the tip how to do it, Now if you search you find itemType:getDescription, this one obtains Description from an item: int LuaScriptInterface::luaItemTypeGetDescription(lua_State* L) { // itemType:getDescription() const ItemType* itemType = getUserdata<const ItemType>(L, 1)...
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