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  1. oserc

    Water Transparency - Borders Problem!

    Hey guys, I'm having trouble with water transparency. When I place a sea border (IDs 4644 / 4655), the grass ground that i'm using to fill the earthy part of the border appears below the water part. Not sure if I'm being clear, but I took a screen shot to show you all: Does any one know how...
  2. oserc

    Custom OTServ -Predefined Vocations vs No Vocations?

    I'm currently developing a custom server and I'd like to hear what kind of character building system would you prefer. What you like the most: the classic system, but with custom vocations (you reach a certain level and choose your vocation) or being able to build your character freely, withtout...
  3. oserc

    OTClient Transparency Bug - floor below "flashing" when character moves

    Hi, everyone. I was not sure on how to explain this "bug", so I made a GIF to show you: When I move around, the floor below "flashes". Don't know why. I'm using OTC by Mehah, with opacity 0.5 for this sprite (Water ID: 493). Does anyone know why is this happening and, if possible, how to fix?
  4. oserc

    Extreme Low XP - 1x. Would you play? What would you like?

    Hey everyone, I saw a thread discussin which mechanics would players enjoy on a high rate otserv. But how about a low exp one? Would you play a server 1x exp/skill/loot? If so, what kind of implementations, mechanics would you like to see in the server? Please, feel free to state your previous...
  5. oserc

    TFS 1.X+ player:addSkill not working if skill level is 0

    Hi, everyone! Not sure if this is a bug or just how the game works, but if I use the function "player:addSkill" to increase any skill, it won't raise if the corresponding skill level is 0. For example, if I use the function to raise sword fighting, and my sword fighting is 0, it won't work. The...
  6. oserc

    TFS 1.X+ Several warnings when compiling tfs 1.4.2

    Hey. I followed the tutorial step by step, but when I try to build tfs 1.4.2 (commit Fix schema version (#4227)) it returns a lot of warnings. The build succeeds, but i'm concerned. This souldn't be happening. Any ideas? What can I possibly be doing wrong? I've attached to this tread the full...
  7. oserc

    OTClient Removing "Offline Training" from client

    Hey, I was trying to rip off "stamina", "soul points" and "offline training" bars from otclient. Removing stamina and soul points was easy, I just had to delete these lines from "skills.oui" inside modules/game_skills: SkillButton id: stamina SkillNameLabel !text...
  8. oserc

    Team Gaarlia Online - Recruiting members for Staff!

    Gaarlia Online is recruiting members for staff. The project is being develop only by myself for the past months, and now, willing to accelerate things and bring more diversity to the project, I am opening spots for new members. I'd say the project is 30~40% done by now. Gaarlia is a classic RPG...
  9. oserc

    TFS 1.X+ MagicEffect being "overwritten" by other sprites

    Hey! I've created a magiceffect that is simply a "progress bar" for custom actions (in this case, lumberjacking). But it gets "eclipsed" if there is a structure or tree with a 64 pixels height sprite below it. Is there a way to make magic effects always appear on top?
  10. oserc

    [REQUEST] Mandrake (Creature)

    Hi all! Can anyone provide or is nice enough to make me a sprite for a mandrake creature? Similar to this: :)
  11. oserc

    TFS 1.X+ Movement addSpecialSkill bug (tripling value)

    Hey folks, I'm trying to make a brass helmet, when equipped, to give +1 critical chance and + 1 critical amount to the player. Obviously, with a movement script, that has been written as follows: function onEquip(player, item, slot) player:addSpecialSkill(SPECIALSKILL_CRITICALHITCHANCE, 1)...
  12. oserc

    TFS 1.X+ Is there a way to display attack speed on bows?

    Hello folks, hope you're all well. I'm currently using OTClient Redemption v1.0 and TFS 1.4.1, and i'm having some trouble on making the attribute "attack speed" displays when I click look on a bow. Although I set the bow (Item ID: 2456) attack speed for 1000ms (by inserting "<attribute...
  13. oserc

    TFS 1.X+ Problem with table (including cid even with command to not do so)

    Hey boys and girls, all good? I'm trying to create a custom spell for my server, it's a simple "arrow shower" (it shoots 2 bonus arrows on 2 different creatures that are near the main target, 1 sqm away max). The script is written as follows: function onCastSpell(cid, var) local formula...
  14. oserc

    How to callback a position for addEvent? Lumberjacking example.

    Hey boys and girls, how you all doing? I'm working on a lumberjacking system, which works as follow: when you a lumberjacking axe (new custom item on my server) on a fir tree, you obtain some woods from it. For game aesthetics, when the player right click the axe and then the fir tree, he gets...
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