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  1. gabrielsaintz

    C++ Can I add quivers to tfs 1.4.2? and keep 10.98

    @Evil Puncker I managed to solve... sorry for the inconvenience,
  2. gabrielsaintz

    TFS 1.X+ Fix Spell tfs 1.4.2

    I managed to find a solution!! After a long time testing I came up with this result: local combat = Combat() combat:setArea(createCombatArea(AREA_CIRCLE5X5)) function getRandomPositions(cid) local player = Player(cid) local playerPos = player:getPosition() local areaCircle5x5 =...
  3. gabrielsaintz

    C++ Can I add quivers to tfs 1.4.2? and keep 10.98

    thank you very much!! @Evil Puncker
  4. gabrielsaintz

    C++ Can I add quivers to tfs 1.4.2? and keep 10.98

    what's up guys! I want to add the quivers system to my server, I'm using tfs 1.4.2 and I want to keep it compatible with version 1098. I tried to base myself on a pull request, it worked but it changed my game version to 12.87, and I want it to continue 1098 .
  5. gabrielsaintz

    TFS 1.X+ Fix Spell tfs 1.4.2

    result: it went wrong because the "position" that I pass to the spellCallback() function is the position where the hit goes and not the position of the player.
  6. gabrielsaintz

    TFS 1.X+ Fix Spell tfs 1.4.2

    What's up guys! I have a Spell but I wanted it to follow my character, can someone tell me a way to do that? Code: function spellCallback(cid, position, count) if Creature(cid) then if count > 0 or math.random(0, 1) == 1 then position:sendMagicEffect(CONST_ME_HITBYFIRE)...
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