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  1. gabrielsaintz

    gm speed tfs 1.4.2

    I had some changes on my server, I reverted them and it worked, thank you.
  2. gabrielsaintz

    gm speed tfs 1.4.2

    The rendering error (black squares) stopped appearing, but the character's walking became very slow. The walking isn't fluid. I tested using canary main + otclient redemption (14.12 assets) without any changes on the client side, and the walking is fluid even when the speed exceeds 3000. I want...
  3. gabrielsaintz

    gm speed tfs 1.4.2

    This code is not present on my server.
  4. gabrielsaintz

    gm speed tfs 1.4.2

    This video was recorded on my local server; my ping is between 3 and 10.
  5. gabrielsaintz

    gm speed tfs 1.4.2

    I made a change to the speed of my TFS 1.4.2 server, but when I enter the game I experience this freezing problem; the rendering is bugged. Can anyone help me with this? I'm using: OTClient Redemption: Release 4.0 + hotfix(1) · opentibiabr/otclient...
  6. gabrielsaintz

    [14.12] Canary Map - Converted to TFS

    Which client and RME version do you use to open this map? I can't open it here; it says the client version is not compatible.
  7. gabrielsaintz

    TFS 1.X+ problem maintaining the character attacking

    no, no complex lua scripts, I'm just using the server as it is in release 1.4.2
  8. gabrielsaintz

    TFS 1.X+ problem maintaining the character attacking

    I'm using 1.4.2 normal without modifications, protocol 1098. Of these 3 options you gave, the only one that might fit my situation is option 2: no ping for over 7 seconds, it cancels attack on player, if server thinks you lost connection (to block offline skill training between 2 players)...
  9. gabrielsaintz

    TFS 1.X+ problem maintaining the character attacking

    When attacking a player and keeping the attack or even using spells, for some reason my character stops attacking but the target remains red. I thought it was the otclient I was using so I tested on the cip client but the same problem occurred. I believe it is a server issue that I haven't...
  10. gabrielsaintz

    TFS 1.X+ I can't display print() in the server log.

    My Docker was indeed buffering the logs. When configuring the Docker image, I had to force it not to buffer the TFS logs.
  11. gabrielsaintz

    TFS 1.X+ I can't display print() in the server log.

    Logs don't appear as expected in my terminal. When trying to display a log from a Lua script using print(), it doesn't show correctly in my terminal; the log is only displayed when my character logs out. Example: This is my talkaction place_monster.lua. I added a print() intending to display...
  12. gabrielsaintz

    C++ Can I add quivers to tfs 1.4.2? and keep 10.98

    @Evil Puncker I managed to solve... sorry for the inconvenience,
  13. gabrielsaintz

    TFS 1.X+ Fix Spell tfs 1.4.2

    I managed to find a solution!! After a long time testing I came up with this result: local combat = Combat() combat:setArea(createCombatArea(AREA_CIRCLE5X5)) function getRandomPositions(cid) local player = Player(cid) local playerPos = player:getPosition() local areaCircle5x5 =...
  14. gabrielsaintz

    C++ Can I add quivers to tfs 1.4.2? and keep 10.98

    thank you very much!! @Evil Puncker
  15. gabrielsaintz

    C++ Can I add quivers to tfs 1.4.2? and keep 10.98

    what's up guys! I want to add the quivers system to my server, I'm using tfs 1.4.2 and I want to keep it compatible with version 1098. I tried to base myself on a pull request, it worked but it changed my game version to 12.87, and I want it to continue 1098 .
  16. gabrielsaintz

    TFS 1.X+ Fix Spell tfs 1.4.2

    result: it went wrong because the "position" that I pass to the spellCallback() function is the position where the hit goes and not the position of the player.
  17. gabrielsaintz

    TFS 1.X+ Fix Spell tfs 1.4.2

    What's up guys! I have a Spell but I wanted it to follow my character, can someone tell me a way to do that? Code: function spellCallback(cid, position, count) if Creature(cid) then if count > 0 or math.random(0, 1) == 1 then position:sendMagicEffect(CONST_ME_HITBYFIRE)...
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