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    RevScripts strength/life based on skull

    I'm using google translate so the text might be weird. I'm studying about tibias and I'm interested about tibias pokemons, on my server the pokemons have skulls, I would like to change the strength and life of these pokemons based on their skulls, but I have no idea how to do that. Simply put...
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    C++ monsters have more strength depending on the skull / Alterar força do monstro pela skull

    Hello, I want the monster to have more strength depending on its skull, how do I do that? I know it's from the source code but I don't know where to start. Olá, quero que o monstro tenha mais força dependendo da sua caveira, como faço isso? sei que é pelo código fonte mas não sei por onde começar.
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