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  1. S

    old maps

    Is there any 'old' people from otland with some old maps or datapacks such as for example SWEV, Xanteria or any 8.5-8.6 not released? D:
  2. S

    TFS 1.X+ Market System 7.72

    bump
  3. S

    TFS 1.X+ Market System 7.72

    Does anyone know how I can add items to the market? Since 7.72 doesnt have this if I open it from object builder,
  4. S

    Compiling Market System

    what can I add in player.h brother ;x
  5. S

    Compiling Market System

    Hello, trying to add or rather uncomment the code for market system to work for TFS 1.5 nekiros downgrade, but getting these errors: files: *game.cpp *const.h *protocolgame.cpp *player.cpp *actions.cpp any ideas?
  6. S

    Lua [TFS 1.4.2] Shows a modalwindow when onStepIn

    lmao, where would one get access to this?
  7. S

    How to compile OTCv8 on Linux (Ubuntu)

    I compiled everything, but now trying to start it the error log says, "FATAL ERROR: GLX not supported", any ideas?
  8. S

    Help with compilation

    pm
  9. S

    Looking for a mapper

    Just copy whole shadow-illusion while ur at it
  10. S

    Compiling Help me , I´m frustrated xd

    Just compile in newest vc? why use vc10
  11. S

    Thanks Otland

    ok
  12. S

    Monster level problem

    bump
  13. S

    Monster level problem

    Tried to compile this but getting these errors: can anyone help?
  14. S

    Lua 0.4 | Monster fields

    bump
  15. S

    Lua 0.4 | Monster fields

    bump
  16. S

    Lua 0.4 | Monster fields

    bump
  17. S

    Lua 0.4 | Monster fields

    bump
  18. S

    Lua 0.4 | Monster fields

    bump
  19. S

    Lua 0.4 | Monster fields

    I am in search of if you take for example a dragon 'boss' he shoots lets say, 2x2 sqm of fire fields(id:1487), and they dont get removed untill he is dead and or despawned. He should throw them at 90%, 60% and 30% health, at random places within his reach. thanks, S
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