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  1. VitoxMaster

    Windows Could not locate metadata and/or sprite files - RME

    It's just file with easily available metadata of your spr&dat. Example below (Tibia.otfi) DatSpr extended: true transparency: false frame-durations: false frame-groups: false metadata-file: Tibia.dat sprites-file: Tibia.spr sprite-size: 32 sprite-data-size: 4096
  2. VitoxMaster

    [Poland] [Custom 8.6+] Vitox OTS

    Today I introduced improved version of arena and reward roullette. Monster Arena is a new solo challenge where you must survive 10 waves of increasingly powerful creatures - from easy mobs to final boss-tier monsters, randomly drawn from a pool tailored to your level. The system features 6...
  3. VitoxMaster

    [Poland] [Custom 8.6+] Vitox OTS

    I've been testing out Claude recently and it's quite good for my cases. It helped me put together a OTS/Tibia-themed GeoGuessr. The logic is straightforward - you just have to locate the correct tile on the map. It’s rather for those who know Vitox's map, but I thought I’d post it here for...
  4. VitoxMaster

    [Poland] [Custom 8.6+] Vitox OTS

    Due to boring design of rain spells I had to rework them. After changes, it's not typical cast spell - now it's active / deactive spell. Activation and deactivation is done by same spell incantation. You can choose number of "hits" for every 1 second cycle. Every hit consumes mana, so be...
  5. VitoxMaster

    [ New OTLIST | TibiaList.org ] Real-Time & High Performance

    I will sign up for sure. Good to see that there is not only otservlist option.
  6. VitoxMaster

    [Poland] [Custom 8.6+] Vitox OTS

    Couple spell reworks / improvements lately: Royal Paladin Exori Mas San Master Sorcerer Exori Chain Vis - improved animations, targeting, mana leech adjustment Exori Chain Flam Elder Druid Exevo Mas Frigo Exevo Gran Pox - improved damage, shorter time between hits Elite Knight...
  7. VitoxMaster

    [Showoff] Unleash Dreams Project

    Maps are pretty nice, well detailed and I like overall compositions and different types of floor / walls combined. But I will agree with previous comments. Huge area with empty spaces can keep you unsatisfied with results and it can lead to fast burn out. It’s a good idea to first define the...
  8. VitoxMaster

    RevScripts Same formula for all spells

    Hello, if you really want to use same formula for all spells then you can do it like that. In data/lib/core create file spells.lua. This is the place where you will store ur global function. function getGlobalSpellFormulaValues(player, level, magicLevel) local min = (level / 5) +...
  9. VitoxMaster

    [New map editor] Tibia Imgui Map Editor - proof of concept - feel free to contribute

    Rooting for you. Achieving fully working option to "export map as png" will be the gravedigger for my local RME ;)
  10. VitoxMaster

    [Poland] [Custom 8.6+] Vitox OTS

    New Quest 50+ (Chosen Sanctuary) for collectors of useful EQ. Every new player leaves a feedback which is a motivation factor to implement such things.
  11. VitoxMaster

    [Poland] [Custom 8.6+] Vitox OTS

    One of latest systems - personal boosted creatures. !myboosted (command) Reroll available for flasks from skulled monsters (10th lvl) - price depends on lvl One to choose 5 monsters available (count can be increased soon by quests / tasks) Free, automatic reroll every 24h
  12. VitoxMaster

    [Poland] [Custom 8.6+] Vitox OTS

    I took a break from advertising server here, but that doesn't mean that there haven't been any updates. I will try to share weekly content updates since June activity. Order in deployment time is not important. If you want to be up to date with updates then feel free to join our discord...
  13. VitoxMaster

    [1.4.2] [Spells] exevo gran ran dom

    I don't want to comment on the code but I'm just curious. Do you find any tibian real case scenario where such spell would be useful? I'm asking not as a server owner but let's say from the player side. Tibia monsters usually have differents immunities or resistances for elementals. In given...
  14. VitoxMaster

    [TFS 1.5] Player function - add magic level keeping progress

    Thank you very much for your statements. I appreciate time spent to share your view. I'm not very familiar with LUA so any tips are always welcome from more experienced lua devs. AD 1 I like that idea, I would probably come back to that function when my chest should give other skills. I won't...
  15. VitoxMaster

    [TFS 1.5] Player function - add magic level keeping progress

    No worries, thanks for interest. I was determined to finish whole quest's reward system yesterday and it lead to last poor scripts where I stucked annoyed. I was pretty sure that such kind of function should be in regular player script base that's why I posted it here. I reviewed version, yep...
  16. VitoxMaster

    [TFS 1.5] Player function - add magic level keeping progress

    Thanks for pointing out, I updated resource. Not best time to share anything.
  17. VitoxMaster

    [TFS 1.5] Player function - add magic level keeping progress

    Well, clean was exaggeration. I will drop newer version tomorrow, for now should be enough.
  18. VitoxMaster

    [TFS 1.5] Player function - add magic level keeping progress

    VitoxMaster submitted a new resource: Player function - add magic level keeping progress - A clean, reliable +x magic level function that preserves your progress. Read more about this resource...
  19. VitoxMaster

    [TFS 1.5] Player function - add magic level keeping progress

    I wanted to give a great reward to players who complete the Ferumbras Quest on my server by granting them +1 magic level. The problem is that the standard addMagicLevel function fills the entire progress bar to the next level. Because of that, the reward is unbalanced — players with 0% progress...
  20. VitoxMaster

    Looking for TFS 0.3.2 or 0.3.3 for Tibia 8.40 (Crying Damson / Mystic compatible)

    I have old backup of my server from 2008 year. If I remember correctly it was TFS 0.3.4 compatible with Tibia 8.42 so close to your needed version. 2.5 year ago I migrated it asap to the TFS 1.5 and started developing further. There are messy scripts so it's rather recommended to focus on engine...
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