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  1. Drucken

    TFS 1.X+ 2 server 1 mysql server

    someone have a idea how to do this?
  2. Drucken

    TFS 1.X+ 2 server 1 mysql server

    @Dakos different machines... 2 servers with different machine/hosts using 1 mysql server. For someone who reads this and doesn't know, xampp actually allows you to assign IPs that will have access to mysql, so the only communication or connection to the phpmyadmin/mysql table will be between...
  3. Drucken

    TFS 1.X+ 2 server 1 mysql server

    Engine: TFS 1.5 (Nekiro Downgrade) Tibia Version: 8.60 2 different servers with differents ips, connecting to 1 mysql server???? Yes... In the past it was possibleo_O... I would like to be able to place 1 mysql server in one of the two server, for the both servers (the both server have...
  4. Drucken

    TFS 1.X+ Error 0x0000555555847f63 HELP!!

    I am having an error with my TFS console, also, I used what is mentioned here: https://otland.net/threads/tfs-1-x-debugger.251935/#post-2444610 But when the server went down, no core or output.txt file was created Then I tried just to see the entire log that was reproduced on the screen, so...
  5. Drucken

    TFS 1.X+ white message in channels? HOW?

    FINALLY, thanks @Roddet for your help, someone who says it's not a module, dll injection, otc, or whatever... AND TRUE!! registerEnum(TALKTYPE_CHANNEL_W) isn't registered in the luascript.cpp HAHAHA 😂 Simple script, just for testing: local CHANNEL_CHAT = 3...
  6. Drucken

    TFS 1.X+ white message in channels? HOW?

    It would be amazing if anyone has an idea how to do this xD
  7. Drucken

    How to add mounts to regular 8.6 client

    Literally the unique thing what he wanted was to know how to put a sprite like in the mythus video (where he just replaced it and that's it)... This is how you can play on any server with your own sprites. No systems, no injectors... @Mateus Robeerto and you want to burn his head with systems...
  8. Drucken

    How to add mounts to regular 8.6 client

    He didn't do that in the video obviously haha. Well @Yaboihunna those mounts of the video are just a default "Outfit" sprite... ¿How? Just replace a default sprite like "Mage" with a sprite with "Mage + Mount" in the ObjectBuilder. Something like this --> Otherwise, for a server with...
  9. Drucken

    TFS 1.X+ Push Target Player Exausted

    Change in config.lua:
  10. Drucken

    TFS 1.X+ hidden health showing itself to the player

    Someone know where i can fix this?
  11. Drucken

    TFS 1.X+ hidden health showing itself to the player

    Observing the functions of "isHealthHidden()", I don't see any type of change or they seem to be the same, if someone enlightens me what is the change that is affecting this it would be of great help...
  12. Drucken

    TFS 1.X+ hidden health showing itself to the player

    Engine: TFS 1.5 (Nekiro Downgrade) Well, here im showing the both perspectives of the game, in the first we can see the "the player to whom we apply the hidden health" as a Hidden Player, and in the second picture we can see "the person who can see he" as a Spectator... So, the perspective of...
  13. Drucken

    TFS 1.X+ Bad reaction/dodge from monsters

    Updated the function Creature::goToFollowCreature() for the inaccuracy of the follow, adding: listWalkDir.clear(); above of: if (getPathTo(followCreature->getPosition(), listWalkDir, fpp)) The change is here ↓ https://otland.net/threads/bad-reaction-dodge-from-monsters.285945/#post-2731277...
  14. Drucken

    TFS 1.X+ Bad reaction/dodge from monsters

    @Gesior.pl thanks for your comment! That comment that you made has helped me to realize how the codes differed... I have solved it by removing Monster::getDistanceStep from Creature::goToFollowCreature, in the end it would look like this: Solving Dodge Replace function...
  15. Drucken

    TFS 1.X+ Bad reaction/dodge from monsters

    Yeah @Gesior.pl, the changes you have made (work great) I already have them added and therefore the reaction works well, but the monster stays stuck around the corner instead of dodging and running to other sides, it would be good to know how to reverse that changes. The GIF what i made is with...
  16. Drucken

    Programmer [Paid Job] Fix the high cpu usage if to many monsters

    Of course @ralke, that's true, those changes are an improvement for the CPU, but the monster still stays in that corner (it moves a square around that corner, you can see it in the GIF posted again below), it doesn't dodge it... THE BOTH DODGES IN TFS 1.5 / TFS 0.4 1692757670 Well i solved...
  17. Drucken

    NPC [TFS 1.x] Dicer/Gambler NPC

    What are you supposed to have changed to Nekiro's version if the one who did it is Nekiro himself? o_O
  18. Drucken

    TFS 1.2 Remove delay attack

    Just change the value in stairhopDelay or stairJumpExhaustion in config.lua
  19. Drucken

    Programmer [Paid Job] Fix the high cpu usage if to many monsters

    Well @Jeyci , looking at @ralke server, which has the changes from that post, you can see the same dodge error. And it has these changes: https://otland.net/threads/tfs-a-algorithm-d.282100/page-4#post-2727050 The same thing regarding the dodge (monster get stuck) (i died testing this)
  20. Drucken

    TFS 1.X+ Bad reaction/dodge from monsters

    Yes, maybe someone could help us with this, I have tried a few TFS 1.X+ and they have the same problem...
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