• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Search results

  1. D

    RME Zones problem, they work and now didnt..

    I was downloaded rme sources what u linked on topic, and i compiled IT ;D Yesterday all work, Today not😅 I will check later that rme what u add here. ye now work, and i have same menu what marko ;D So wird, couse i was download that and compile it: GitHub - fridaii/RME-ZONES: OTAcademy fork of...
  2. D

    RME Zones problem, they work and now didnt..

    @Marko999x i not have that option, my menu look diffrent
  3. D

    RME Zones problem, they work and now didnt..

    So, i was added to my TFS a Zones from that topic: [TFS 1.4.2][RME] Zone System (https://otland.net/resources/tfs-1-4-2-rme-zone-system.30/) (First fix too) And it work without any problems yesterday xD Today i was turn on my pc and RME and i can't put any zone on map xD It possible to click...
  4. D

    Custom task menu

    When i removed tracker, problems with client lag after exit gone, i dont saw any other problems with open/close task with other widgets. Only when i open Task then i can't close that window by using again Button in menu, i need use a ESC and when u logout that window not closing too And UI need...
  5. D

    Custom task menu

    Ye, after that and one more change This: taskButton = modules.game_mainpanel.addToggleButton('taskButton', tr('Tasks') .. ' (Ctrl+D)', '/images/options/ButtonBosstiary', toggle, false...
  6. D

    npcHandler:say talk delay how to change it?

    Hi, someone maybe now how to change time delay in npcHandler:say? npcHandler:say({ "bla bla 1", "bla bla 2", }, cid) For now after first message i have something like 5s delay.. I can't find anything about that delay in .lua files Only...
  7. D

    Custom task menu

    Next errors after remove all tabs in empty lines GPU AMD Radeon RX 6600 (ATI Technologies Inc.) OpenGL 4.6.0 Compatibility Profile Context 24.5.1.240502 [Atlas] Texture size is: 4096x4096 (max: 16384x16384) Found work dir at 'C:/Users/knowa/Desktop/ParcelOT_OTCLIENT/' == application started at...
  8. D

    How to open items.otb from Markox999 sprites (15.x to 8.6)

    Any ideas how to open items.otb from that sprites? https://github.com/Levi999x/15.x-with-8.60 Im using ItemEditor 0.5 and When i not make any change in Plugin folder, i got error: could not find a plugin that could handle client version 64 When i change in PluginTwo otbversion from 20 to 64...
  9. D

    Custom task menu

    Same problem GPU AMD Radeon RX 6600 (ATI Technologies Inc.) OpenGL 4.6.0 Compatibility Profile Context 24.5.1.240502 [Atlas] Texture size is: 4096x4096 (max: 16384x16384) Found work dir at 'C:/Users/XX/Desktop/XX/' == application started at Jun 21 2025 01:48:23 OTCv8 3.2 rev 4 (dev) made by...
  10. D

    New weapon in OEN423 upgrade system

    I have already FIST weapons ;D I found problem, but i don't understand why it not know what is WEAPON_FIST But when i change weaponType == WEAPON_FIST to type id what i get when i check getWeaponType (8), then it work without any problem So i forgott add any change in sources or what? I was...
  11. D

    New weapon in OEN423 upgrade system

    Ye, i think i added it but still print show false when i tried use it on fist weapon function ItemType.isUpgradable(self) if self:isStackable() or self:getTransformEquipId() > 0 then return false end local slot = self:getSlotPosition() - SLOTP_LEFT - SLOTP_RIGHT local weaponType =...
  12. D

    New weapon in OEN423 upgrade system

    Hi, im using that upgrade system - CreatureEvent - [TFS 1.3 / 1.4] Upgrade System (https://otland.net/threads/tfs-1-3-1-4-upgrade-system.264672/) And i have added FIST weapons in my ot, but that system wont work with it.. Not possible to add slot to weapon fist. Weapon FIST it added i think...
  13. D

    How to import new outfit to 8.6 spr?

    Bro i exporting that outfit from sprites what are downgraded to 8.6 from 15+, do they are ready for 8.6.. And i original file they have all flags, animations and mount.. But i dont want use a all sprites, couse i have my .spr file with custom sprites.. I onyl want a Monk outfit Here u have that...
  14. D

    How to import new outfit to 8.6 spr?

    Bro i want mount.. I have problem with mount and animations, when i export V3 i have animations but not mount, when i export V2 i have mount but not animations.. I need both
  15. D

    How to import new outfit to 8.6 spr?

    Ye, but that it in otclient, i mean about objectbuilder, when i import sprite what i export to 8.6 v1 (3) then in objectbuilder i dont have "Mount" option Here is when import sprite exported to 8.6 v1_v2 U can saw i have Mount, but not have Animations Same situation is when i export 8.6 v1_v3...
  16. D

    How to import new outfit to 8.6 spr?

    Hello. Im using TFS 1.5 with mounts and i tried import Monk outfit from sprites package. Sprites i was download from github, someone downgraded new sprites to 8.6, but when i export outfit with options 8.60 v1 - V3, then i not have mount when i import it, but when i export 8.60 v1 - V2 then i...
  17. D

    Max HP/MP in percent (tfs 1.5 8.6) (slot system by oen)

    Fuck off its that simple... Not saw that. I was sit with it 2 hours and im surrended.. Thanks you so much <3
  18. D

    Max HP/MP in percent (tfs 1.5 8.6) (slot system by oen)

    Im using this: CreatureEvent - [TFS 1.3 / 1.4] Upgrade System (https://otland.net/threads/tfs-1-3-1-4-upgrade-system.264672/) And no that not help me.. I was past here fragments of code about HP/MP bonus, and its not that easy for me, i tried few things and still can't make it to percent
Back
Top