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  1. donabimbo

    Lua Xikini's Free Scripting Service TFS 1.4.2

    Hi @Xikini I wanted to make this script for a long time: It is when the player kills any monster he has the possibility of leaving an effect (CONST_ME_TUTORIALARROW and CONST_ME_TUTORIALSQUARE) on the body and passing over it will give him a random attribute, it can be speed, more life, more...
  2. donabimbo

    Lua [TFS 1.5] Downgrade Nekiro - Add Effects Spells

    Could it also be done so that if the player disconnects and reconnects instantly he still has the effect, of course only if he still has the condition? Because when I have the effect and I log out and log in again, the condition remains but the effect disappears.
  3. donabimbo

    TFS 1.X+ Downgrade Cliente 13x+ for 8.60

    With item editor 0.5, you can create item.otb with all the missing items and convert it to version 8.60
  4. donabimbo

    TFS 1.X+ Downgrade Cliente 13x+ for 8.60

    https://www.mediafire.com/file/qp0auequq4ounqo/Spr_860_Items_x13.rar/file Now with the item editor, then place the item.otb
  5. donabimbo

    TFS 1.X+ NPC, When purchasing they do not bring me the charges.

    I have a problem that when purchasing the exercise weapons with the npc, it only has one charge. I am using this scripts local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid)...
  6. donabimbo

    C++ attack on diagonals tfs 1.5

    It does not produce errors when compiling, it simply does not solve the problem of diagonals, although it is not an error, because they say that this is the same as in RL, the question is how to disable it, for people who do not like this "mechanics"
  7. donabimbo

    TFS 1.X Counter starts when the player has a storage.

    @Leo32 @Xikini Thank you both very much, what I wanted to do worked successfully for me.
  8. donabimbo

    TFS 1.X Counter starts when the player has a storage.

    Greetings, I was thinking of making a counter by getting a storage. When getting for example the storage 4000, start a counter with its days, hours, minutes and seconds. This is an example: when saying !time, tell me the player has storage since 4 hours, 6 minutes and 17 seconds. It is to know...
  9. donabimbo

    OTClient No potions in palettes and server | RME | TFS 1.5 Tibia 8.0 by Nekiro

    Within the RME you can also get the vial of another type.
  10. donabimbo

    RevScripts Problem with position in Revscripts (Action)

    Ooooh, I tried to add it with the TFS functions and the attempt failed, I hope that in the future they will introduce this new method. 1685727207 Yes, but the thing is that it throws an error just by turning on the server or doing reload. It's not when I click on it.
  11. donabimbo

    RevScripts Problem with position in Revscripts (Action)

    Greetings, I noticed something that I don't know that I would have to add to make it work. I have a Revscripts type Movements, which I can place position on, without the need to use id, aid or uid. local wayOut = MoveEvent() function wayOut.onStepIn(creature, item, position, fromPosition)...
  12. donabimbo

    DEBUG Packet - 8.6 TFS 1.5 DOWNGRADE by NEKIRO & MOVIEBR

    I had communicated to him 3 weeks ago by email as well: [email protected] But it does not answer, I took some clean sources and I was implementing the functions myself.
  13. donabimbo

    Taking damage from a condition causes the server to crash.

    Sorry, it's a TFS 1.5 8.60
  14. donabimbo

    Taking damage from a condition causes the server to crash.

    I have a problem, with the conditions, when I take a condition either by poison, energy or fire, when logging in it causes me a server crash. It happens when the player has the condition and logs out and logs in again. Or it also happens when the monster gives you the condition and when the...
  15. donabimbo

    When opening a container I don't have the option to go back. (inbox)

    But in that case the depot chest does not happen that. What would be the reason for the depot chest?
  16. donabimbo

    Problem with AddItem with Container Full

    @Xikini Edit: After about 2 weeks After a while I discovered the problem that the objects did not fall on your feet with the full capacity. I had added the Reward System. This line is the one that caused the problem: Now: if (ret != RETURNVALUE_NOERROR && toCylinder->getItem() &&...
  17. donabimbo

    When opening a container I don't have the option to go back. (inbox)

    @pips Here is the clip: I just added the Reward Chest System, and the same thing happens too, I can't go back. About bool Container::hasParent(), in that case apparently Nekiro 8.60 Downgrade does not bring that line. I've been looking, and it's something about the BROWSE_FIELD, if I'm not...
  18. donabimbo

    When opening a container I don't have the option to go back. (inbox)

    Greetings otland, I have a little problem with the inbox, it turns out that I just added the inbox to a Nekiro 8.60 since the sources did not contain the inbox. I just added the inbox without any problems, getInbox() works for me, without problems, but here is a small error that is a bit...
  19. donabimbo

    C++ Take Condition Infight only when you take damage.

    @NvSo Thank you very much, in that case when I am attacked by a monster it works perfectly but when it is a player, the condition is placed on it. If a condition should be placed on him, because if the condition is placed on him when he is attacked by a player, but when he has not received...
  20. donabimbo

    C++ Take Condition Infight only when you take damage.

    TFS: 1.X Greetings otland, I was looking for how to modify the Infight condition, only receive the condition if a monster attacks you (1SQM). As you know, when a monster just sees you from afar, the player receives the Infight condition. I started looking in the sources about that and found...
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