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  1. K

    Saving gamestate on a seperate thread

    I have thought about it and I notice that TFS have really bad optimizations of the database. Dropping and inserting on relog no caching at all, so I think I'm going a different route.
  2. K

    OTClient Bossbar help with image scaling

    Yes exactly, how do you propose I can solve the scaling issue?
  3. K

    OTClient Bossbar help with image scaling

    It's fully client side but I'm considering moving some logic to server to handle, not sure yet. The only issue I'm having with the system is scaling. Another + would be also to get fractional in percent of the current boss but the server only sends whole numbers when someone has been damaged...
  4. K

    OTClient Bossbar help with image scaling

    Hello I'm creating a bossbar that will be used for certain monsters in our server. I'm having issues when scaling the game window. The frame scales correctly and is an element of type UIWidget with size 356 x 68 (setting size scales down image correctly). However it's the type ProgressBar which...
  5. K

    Saving gamestate on a seperate thread

    Hello, very new to the TFS community. Doing this as a side project/hobby after hours off work... What I'm considering now is how to maintain an up-to-date database if something would to happen with the server. I know I can catch signals and before closing the server I can save the current...
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