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  1. swashed

    Adding Npcs to RME

    what file are you importing for npc?
  2. swashed

    Extended Opcodes (Server Side)

    Can you point us in the right direction for what to change on othire to add extended opcodes
  3. swashed

    AAC [Solution] ZnoteAAC status ip

    I just wanted to share this as its something hard to find an answer for a specific problem. If you're trying to get your website to show online and # of players www/config.php $config['status'] = array( 'status_check' => true, // Enable or disable status checker 'status_ip'...
  4. swashed

    [7.72] OTHire 0.0.3

    I can’t compile on linux because all the syntax is deprecated. What’s the workaround here?
  5. swashed

    Apogea - A Tibia Inspired MMORPG

    This is 100% tibia 3d APOGEA PLAY TESTING
  6. swashed

    Encrypt init.lua, modules, and data ?

    The issue I’m having is when I push an update to my web server and the client downloads the new files, it will download the data.zip into the appdata folder which can be unzipped…and the data/modules/init can be extracted from this zip and read in plain text
  7. swashed

    I spent May building on OTHire 7.72 - What distro to use next?

    It doesn’t have anything to do with the autoloot script. That script just uses playerAddItem, which is bypassing the auto stack. Conjuring ammo also uses playerAddItem. So the issue seems to lie in that function.
  8. swashed

    Othire 0.0.3 7.72

    This is bugging me. I would get an error that set loss percent is over 100, but it worked perfectly. If I set it to 1000, the player would lose 100% of everything (rooked). Now, it just gives the error but it caps at 100 (not 1000).
  9. swashed

    Encrypt init.lua, modules, and data ?

    I used the tutorial below and I'm confused because he took init.lua, modules, and data folders and sent them to compressed zip file (at 01:30 in video). Then, the original files become encrypted. Obviously this is not the case when zipping files. Also, this is an issue since anyone can just open...
  10. swashed

    OTCV8 - How to Create a "Package"

    this just puts the files in the otclientv8 folder and still accessible. how to encrypt the files in data.zip? in the video, the guy just zips the 3 files and the originals become encrypted. what is this black magic
  11. swashed

    All monsters have lower case names? Have to manually change each one?

    swashed submitted a new resource: All monsters have lower case names? Have to manually change each one? - A python script to automatically replace all lower case monsters names to capitalized Read more about this resource...
  12. swashed

    All monsters have lower case names? Have to manually change each one?

    I'm not sure where to post this, but I had this problem and it isn't the first time I've had it and I know some of your have had it as well. This is for when you're looking at a list of monster files, all in XML format, and their names are lowercase. Example: <monster name="amazon".... But...
  13. swashed

    I spent May building on OTHire 7.72 - What distro to use next?

    It’s not just with conjure but anything that uses the additem function (convert gold to plat doesn’t stack the plat, autoloot gold doesn’t stack the gold). I’ve even tried a workaround to additemx that had the same result. I compiled it under the exact instructions given since these...
  14. swashed

    I spent May building on OTHire 7.72 - What distro to use next?

    if(item->isStackable() && toItem){ uint32_t n = 0; uint32_t m = std::min((uint32_t)item->getItemCount(), maxQueryCount); if(toItem->getID() == item->getID()){ n = std::min((uint32_t)100 - toItem->getItemCount(), m)...
  15. swashed

    Othire 0.0.3 7.72

    I can confirm this value is out of 1000. Setting loss percent to 1000 is 100%
  16. swashed

    Othire 0.0.3 7.72

    Man, is this out of 1000 or something? 100 = 10%, 1000 = 100% ?
  17. swashed

    I spent May building on OTHire 7.72 - What distro to use next?

    Here you can see it's not working when conjuring. I remember going super deep into the playerAddItem functions through and through and couldn't how to get it register the auto stacking code 1725245157 The closest I got to finding a solution was to maybe change something in this game.cpp...
  18. swashed

    I spent May building on OTHire 7.72 - What distro to use next?

    I used this method: https://github.com/Ezzz-dev/OTHire/wiki/Compiling-under-Windows-(Visual-Studio-2010) 1725240834 I hadn't even considered that it could be compiling incorrectly... When I was doing this, I compiled it two times and the auto stack wasn't working. I just recompiled it again...
  19. swashed

    I spent May building on OTHire 7.72 - What distro to use next?

    I’m running it on windows
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