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  1. Umffa

    RME 8.6 script dat 0% loading - problem

    Hello, I'm using RME 3.6.1 and a server version 8.6 with custom outfits. I've imported the entire folder of my Tibia game into RME and disabled the "check signatures" option. Unfortunately, RME starts loading the map but the process stops at 0% loading. Can someone please help? I'm unable to...
  2. Umffa

    [8.60] [TFS 1.2] -[Real Map full] with mount & market system

    I'm wondering how to edit it to change the attack speed and the speed of bodies disappearing.??
  3. Umffa

    TFS 1.2 Corpses declay time - need helpo

    Yeah look 10seconds and disapear. 15:41 You see a dead rat (Vol:10). Item ID: 5964 Decays to: 3073 Position: 32366, 32215, 7 15:41 You see a dead rat (Vol:10). It weighs 63.00 oz. Item ID: 2813 Decays to: 2814 Position: 32366, 32215, 7 15:41 You see a dead rat (Vol:10). It weighs 63.00 oz...
  4. Umffa

    TFS 1.2 Corpses declay time - need helpo

    Hey, thank you for the quick response. It seems to me that it's still not the right place. <item id="2813" article="a" name="dead rat"> <attribute key="weight" value="6300" /> <attribute key="containerSize" value="10" /> <attribute key="decayTo" value="2814" />...
  5. Umffa

    TFS 1.2 Corpses declay time - need helpo

    Hello, I've encountered a specific issue that I'm unable to solve on my own. Specifically, I can't find the part of the code where I can adjust the decay time for corpses (e.g., rats). In the engine I'm using, corpses disappear after 10 seconds. I've gone through enums.h and found...
  6. Umffa

    [8.60] [TFS 1.2] -[Real Map full] with mount & market system

    can someone tell me whats hpn?
  7. Umffa

    PVP-E EXP stages (?)

    Hello, I'm currently working with TFS 0.4 and have spent several hours browsing various OTS forums without finding an answer to my question. Is there a way to configure something like segmented level-based PvP in the config? For instance, enabling players to engage in PvP without receiving a...
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