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  1. gabrielks1996

    [TFS 1.4.2] Boss Reward Chest System!!

    Congratulations, great script, 100% functional
  2. gabrielks1996

    [TFS 1.4.2] Boss Reward Bag - onDeath (with DamageMap)

    for some reason, if there are two players killing the boss, 1 is only getting the other's reward, in this case the two prizes are going to just 1 person
  3. gabrielks1996

    [TFS 1.4.2] Boss Reward Bag - onDeath (with DamageMap)

    I'm using this version local creatureName = "orshabaal" local timeCounterStorage = 66666 local delayTimer = 30 --in seconds local bagId = 1993 local mailboxPos = Position(956, 1213, 7) --mailbox at this coordinates is required to send the reward, when no space in inventory or no cap local...
  4. gabrielks1996

    [TFS 1.4.2] Boss Reward Bag - onDeath (with DamageMap)

    I understand, in this case the other way, sending the parcel via mailbox, would be a more viable option, as there I can enter the name of the city where it will be sent. Could you send it directly to depot without going to bag in mailbox mode? Thanks for the answers!
  5. gabrielks1996

    [TFS 1.4.2] Boss Reward Bag - onDeath (with DamageMap)

    Thank you, it worked perfectly. Could you make one last change please?I would like the script to configure the depot id to send the bag, as I want to use the system to send it to depots in different cities
  6. gabrielks1996

    [TFS 1.4.2] Boss Reward Bag - onDeath (with DamageMap)

    Where do I exchange it for this?
  7. gabrielks1996

    [TFS 1.4.2] Boss Reward Bag - onDeath (with DamageMap)

    I think I expressed myself wrong, it's with the parcel itself, but putting the option so that when you kill you go straight to the depot, or go to the bag, understand?
  8. gabrielks1996

    [TFS 1.4.2] Boss Reward Bag - onDeath (with DamageMap)

    I'm using tfs 1.5 and in the mailbox.cpp function it needs the name and city name, would it be possible to make this modification? Could you also add the function to choose to go directly to the dp or bag?
  9. gabrielks1996

    [TFS 1.4.2] Boss Reward Bag - onDeath (with DamageMap)

    I tested it and almost everything is working, but when it sends it to the depot, it literally leaves it on top of the depot, not inside it.
  10. gabrielks1996

    C++ Show Damage K / KK

    BUMP
  11. gabrielks1996

    TFS A* Algorithm :D

    I made the changes, but the behavior of the monsters was strange, instead of the monster sticking to the person, he runs and attacks from afar
  12. gabrielks1996

    C++ Show Damage K / KK

    Friend, tfs 1.5 is totally different from 0.4, no function is even similar
  13. gabrielks1996

    C++ Show Damage K / KK

    Friend, I think you didn't read it right, I use TFS 1.5. I've seen this topic, I would like someone to help me adapt it to tfs1.5
  14. gabrielks1996

    C++ Show Damage K / KK

    Good afternoon, could someone help me, I would like to show the damage and experiences summarized, example: instead of 1200 show 1.2k both damage and experience I use TFS 1.5
  15. gabrielks1996

    TFS 1.X+ Update Resurrection System

    Good afternoon, friends, I would like someone to update it to work on TFS 1.5 Nekiro DownGrade, the system works to death, but when you click on the modal buttons nothing happens. No console errors -- revive system by zbizu -- config local deathStorage = 250120 local counterStorage =...
  16. gabrielks1996

    C++ Reset In Name C++

    i use TFS 1.5, My reset system uses storage, can you make this modification for me? @Albert José
  17. gabrielks1996

    C++ Reset In Name C++

    I modified ProtocolGame::AddCreature to show my storage which is the number of resets next to the player name. But when a person goes to add VIP or send a message it says that the player does not exist because it changes the person's name too. Any solution? TFS 1.5 const Player* otherPlayer =...
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