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  1. M

    13.x Datapack with Potions exhausting spells

    Okay, tried to do it in potions.lua, but failed to work. So made a completely different file, deactivated potion from potions.lua, copied entire code from UH rune to mana potion.lua, tuned it up for potion and works perfectly fine :)) local combat = Combat()...
  2. M

    13.x Datapack with Potions exhausting spells

    Hello :) I'm very interested in having my potions giving cooldown to my spells. I've already made my attack spells cooldowning healing spells by assigning them to same spell groups (all have both attack and healing groups). With that, is there a possibility to make same with potions, so that...
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