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  1. S

    Compiling tfs 1.6 old protocols? like 7.72/8.0/8.6

    https://myotsjourney.michalciernia.pl/108/ Should be same configuration as in 1.6
  2. S

    Custom task menu

    On mehah it was working with closing via button, I think I forgot to implement esc button closing (always was closing it via ctrl+D) Edit I didn't implement closing it after logout either 😂 will do it in free time
  3. S

    Custom task menu

    Yeah, it's close to how it looks on mehah. Counters are not cropped here, and the scrollbar looks different. Do you have problems with closing the task menu while widgets are open? I was testing it for a while on multiple characters online at some time, but didn't lag the client. I have buffy...
  4. S

    Custom task menu

    Sorry, but why would I? I selected correctly that this module was not tested on otc 8 and I won't touch that repo 1750512719 Module was designed and tested on otland master fork, not OTCv8. I don't have that much time to test each repo
  5. S

    Help rebuild SSE2 / learning about vckpg

    https://myotsjourney.michalciernia.pl/108/
  6. S

    Help rebuild SSE2 / learning about vckpg

    try launching it via cmake file
  7. S

    Custom task menu

    it looks like file was not loaded correctly, any logs in terminal? ctrl+t. or logs.log
  8. S

    Custom task menu

    does your lua look like this? https://pastebin.com/ZZV5DmpE Did you copy custom_tasks.otui?
  9. S

    Party Status Module – Party HUD with Minimap Support 1.0.0

    This module adds a fully functional and polished Party Status panel to your OTClient. Designed to work like the built-in VIP list or Battle window, it shows your party members with: Real-time health and mana bars Dynamic MiniWindow with scroll support Persistent window state across sessions...
  10. S

    Party Status Module – Party HUD with Minimap Support

    Sorky submitted a new resource: Party Status Module – Party HUD with Minimap Support - This module adds a fully functional and polished Party Status panel to your OTClient. Read more about this resource...
  11. S

    OTClient OTC Graphics(?) Issue protocol 8.60

    see packet.log but it seems like you have corrupted dat/spr
  12. S

    OTClient OTC Graphics(?) Issue protocol 8.60

    its working fine for me, click ctrl + t and look for errors
  13. S

    Monster AI

    As far as I know, npc are walking even without players sees them, monsters calculate path only when player is in range (gm+ does not trigger pathfinding) Aaand tfs is running on a single core
  14. S

    Setting up a new OT server

    Idk if u used my blog (it is using vs22) or not, but you have by step-by-step guide there My OTS journey – Let's learn how to develop custom OTS server with me! (http://myotsjourney.michalciernia.pl/) I will add a guide on how to use ACC next week after I'm done with the team party module for OTC
  15. S

    Colored loot based on drop chance

    Sorky submitted a new resource: Colored loot based on drop chance - Add color based on item rarity on server/loot chat Read more about this resource...
  16. S

    Colored loot based on drop chance

    When a monster dies, the player receives a single message like: Loot of a dragon: [#FF00FF]life crystal[/#], [#00FF00]dragon ham[/#], [#FFFF00]gold coin x68[/#] These color tags are visible in the console, but a clean version without HTML is shown as a pop-up on screen. Sending to bank is...
  17. S

    Custom task menu

    Sorky updated Custom task menu with a new update entry: Task Tracker System Update Read the rest of this update entry...
  18. S

    Custom task menu - Task Tracker System Update

    You can now toggle visibility of completed tasks with a single click. This helps you focus on what’s still pending and keeps your task list clean. Track your progress in real time with new floating mini windows! You can choose a task to “track” using the Show/Hide Tracker button. The...
  19. S

    AI Sprite generation

    "leather backpack" (originating from fur backpack) Result:
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