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  1. M

    Visual Shader on Monster Corpses

    share what and where to change to achieve this effect?
  2. M

    Custom task menu

    does anyone have a working version with OTClientV8?
  3. M

    [template] myAcc

    need to make a nice template for myAcc
  4. M

    MyAAC - Plugin upload, cannot extract zip file

    sudo chown -R www-data:www-data /var/www/html/ sudo chmod -R 755 /var/www/html/
  5. M

    TFS 1.X+ [TFS 1.2] player kick after 60 seconds - exitGame

    How can I kick a player who used ExitGame and does not have any PK/PZ (from attacking other players)? I want the system to ignore the pz from attacking monsters, so the kick should happen after 1 minute. However, if the player has fought other players, the kick should only execute after the PZ...
  6. M

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Has anyone tested on TFS 1.2? https://github.com/Mateuzkl/RealMap-Global-8.0-TFS-1.2/
  7. M

    TFS 1.X+ Old System Kills old school tfs 1.5 7.72

    My TFS doesn't have weekly/monthly limits at all. Can someone show me what your system looks like? Which files do you use to make these changes? In the C++ source file? Or via a *.lua file?
  8. M

    TFS 1.X+ [TFS 1.2] Duration of RedSkull

    Thank you very much! I've implemented 30 days of Redskull. Now I have a slightly different question - how do I can save : daily frags / weekly frags / monthly frags ? I would like to use a proven method rather than invent something myself In my database I only have these tables - skull - means...
  9. M

    OTclientV8 ItemTooltip + rarity frames + custom color on item name

    Has anyone tested on TFS 1.2? https://github.com/Mateuzkl/RealMap-Global-8.0-TFS-1.2/
  10. M

    TFS 1.X+ [TFS 1.2] Duration of RedSkull

    https://github.com/Mateuzkl/RealMap-Global-8.0-TFS-1.2/ I think I should add some additional conditions for redskull in c++, but I've been trying to add something for a few hours now and it's not working for me I noticed that when I manually assign values to skulltime, assigning the value...
  11. M

    TFS 1.X+ [TFS 1.2] Duration of RedSkull

    my tfs doesn't have it
  12. M

    TFS 1.X+ [TFS 1.2] Duration of RedSkull

    Hello, Could someone explain to me how and where to configure the duration of RedSkull in TFS 1.2? In the config.lua file I only have White Skull (white skull time): -- Combat settings -- NOTE: valid values for worldType are: "pvp", "no-pvp" and "pvp-enforced" worldType = "pvp"...
  13. M

    [SOLVED] items do not sink in water

    I have it set like that but the item doesn't disappear (only the effect of being thrown into the water appears, but the item doesn't want to disappear) I actually noticed that trash doesn't work either I noticed that I can throw gold coins into the trash and they disappear, but when I do...
  14. M

    [SOLVED] items do not sink in water

    The items I throw into the water won't disappear, how can I fix this?
  15. M

    TFS 1.X+ [8.0] Cast System - TFS 1.5

    @oen432 what is the price of this Cast system?
  16. M

    Cast System TFS 1.3 by Nekiro

    Which Cast system is currently the most stable?
  17. M

    monster does not change focus

    I'd like the monster to periodically attack other players nearby... because currently, my TFS 1.2 works this way: if a monster attacks someone, you can stand there for half an hour with that monster and it won't attack anyone other than the player it initially attacked. I'd like the monster to...
  18. M

    Lua Item time left/charges

    I have a script from oen (it was already in my otcv8) but in the game (tibia 8.0) there are no subtitles, does anyone know why?
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