• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Search results

  1. L

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Thanks for all answers, it clarified a lot! For higher skill levels my formuła was actually pretty close to the original (distribution aside). Wish you guys best luck with your passion!
  2. L

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Hello! Thanks your anwering that quickly. It was really interesting read! :) This one made me more curious than not. Do you mind sharing actual formula? From my observations from the past I clearly seen that damage output was not uniform, but I always tied this to fact that both damage and...
  3. L

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Hello there! I'm not on Tibia or OTS stuff anymore for a long long time. However, there's still one minor thing that makes me curious. Back in the ~7.4 days, I really wanted to make an OTS that is as much close to original Tibia as it could be. I've spend a lot of time for thinking about damage...
  4. L

    [POLAND] POKEMON UNLEASHED [multi language]

    Serwer is ready. Players will be allowed to enter at 18:00.
  5. L

    [POLAND] POKEMON UNLEASHED [multi language]

    Updater will be rewriten in Lazarus in order to support all popular Gtk1&Gtk2 distributions. Never tried running it on wine, but This error means that system couldnt load xml file, it could be either version.xml or update.xml
  6. L

    [POLAND] POKEMON UNLEASHED [multi language]

    Second client has to be connected while game is playing. It looks like some software blocks thing from playing. PokemonOnline.exe should have rights to connect as well as tibia client does in order to game work. If it shows "Game hang due to lag" window and never dissapears, it looks like...
  7. L

    [POLAND] POKEMON UNLEASHED [multi language]

    We are dealing with roadmap in order to finally finish server :)
  8. L

    [POLAND] POKEMON UNLEASHED [multi language]

    Yes, there will be restart in around 10-15 min because we have fixed a critical bug with share exp that was crashing server.
  9. L

    [POLAND] POKEMON UNLEASHED [multi language]

    Basically we have fixed a critical bug with a non-thread safe variable. It was about showing ping into client (at moment its turned off and will be rewriten). Those 2 bytes holding a ping were causing server to hang :) Now we will concentrate on gameplay features, minor bug fixes etc. Also...
  10. L

    [POLAND] POKEMON UNLEASHED [multi language]

    there's nothing to support - its handled by OS. if u want to better use multi cores, just make a lot of threads.
  11. L

    [POLAND] POKEMON UNLEASHED [multi language]

    Hello Bam! Lags arent because of dedi, I mean, its not even close to connection problems. Its because server is overloaded, 4 cores @ 2 ghz cannot handle game world, thats why we are developed a ** HUGE ** optimization and we will check how server works with update. And about dedi, I think we...
  12. L

    [POLAND] POKEMON UNLEASHED [multi language]

    The game system won't change much in few incoming days because we are struggling with other critical problems. Basically we have 3 critical things to do atm and that is: 1) making client a Vista/7 compataible - this is already done. New client does not require admin rights and should not...
  13. L

    [POLAND] POKEMON UNLEASHED [multi language]

    Modyfying few memory values is not enough and its diffrent thing than injecting a .dll to application. But some people cannot handle that there's someone that can do things without TibiaAPI, Peace \,,/
  14. L

    [POLAND] POKEMON UNLEASHED [multi language]

    We are not modyfying Tibia client. Our client works in much diffrent way - we haven't dissasemlbed, debugged or injected on Cipsoft Client because of legal reasons. Our tool is something like a "framework" that connects to server and handles features that Tibia client cannot handle. This is not...
  15. L

    [POLAND] POKEMON UNLEASHED [multi language]

    its still beta and to be honest we atm wont give much crap about where is beta hosted. official server will be on dedicated
  16. L

    [POLAND] POKEMON UNLEASHED [multi language]

    beta was down due to hardware failure (its still on private comp). the problem of course wont exist after we move on dedicated :)
  17. L

    [POLAND] POKEMON UNLEASHED [multi language]

    they wont know much cuz quests are blocked on beta. they will know a bit map, thats all.
  18. L

    [POLAND] POKEMON UNLEASHED [multi language]

    I would want to say that our forum is active and it is entirely in english with a zones for each country members. We have changed forum and its now fully international. Thank you. Btw I barely managed to survive the attack of Lolaye, he went from his country (whatever it is) to poland and was...
  19. L

    [POLAND] POKEMON UNLEASHED [multi language]

    Hello! It is true that we won't launch tommorow. Our engine is done in 99%, but still, we have few minor things to make and test. We want to make sure that game will be enjoyabe for everyone, without major bugs/glitches etc. This is normal because this project is not a real map with few...
Back
Top