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  1. K

    legbone: experimental sandbox for early tibia versions (1.0 to 6.x)

    legbone is an experimental server/sandbox for early versions (1.0 to 6.x) of the game Tibia made in Rust. The objective of this project is not to create a polished and fully featured playable server for these versions. Instead, legbone is intended as a documentation of the peculiarities of the...
  2. K

    Partially restored Tibia Alpha v1.03 client

    Last year user people came across the oldest known Tibia client (version 1.03). At the time I don't think anyone was able to open the executable file, it crashed because there were data files missing. From the data files that were indeed available and at the time people were able to extract the...
  3. K

    [Doubt] What is rep?

    What's this rep everyone talks about?
  4. K

    What is party hat effect?

    Im trying to make an attack for a monster which effect is the same of party hat... Anyone know what it would be? <attack name="physical" interval="6000" chance="50" min="40" radius="4" max="60" > <attribute key="areaEffect" value="effect"/> </attack> Thank you :)
  5. K

    Doubt about the released scripts

    Can the scripts released here be implemented into TFS? I mean... TFS monsters sux, and we can find many new and remade monster here. Also NPC's that are missing on TFS could de implemented...
  6. K

    Monster [8.0]Monster Pack

    This is yet another monster pack. This one has: Better loot configuration than Forgotten default one. No external spell files whatsoever. Many monsters including bosses. 2 stupid custom monster I use on my OT. http://rapidshare.com/files/85759333/monster.zip.html
  7. K

    [NPC] 2 npcs em portugues

    Fiz dois npc's em portugues que funcionaram perfeitamente em forgotten server e usam o Jiddo's system. O primeiro é um npc guarda, que tem a capacidade de atacar players que falam palavrões, além de curar as pessoas até um máximo de 65. Novos palavrões e a cura dele é facilmente configurável...
  8. K

    [8.0]Rookgaard, very good

    This is rookgaard map. It's very complete, has all caves, equal on very close to the real ones, including premmy area. This map was done using as base the map incomplete map usually found on the net. I used Tibia.pl Tibian earth to do the caves, and didn't put any respawn and quests in the new...
  9. K

    [Rook-boss]Munster

    <?xml version="1.0" encoding="UTF-8"?> <monster name="Munster" nameDescription="a munster" race="blood" experience="23" speed="150" > <health now="58" max="58"/> <look type="56" corpse="2813"/> <targetchange interval="2000" chance="0"/> <strategy attack="100" defense="0"/> <flags>...
  10. K

    [Rook-boss]Apprentice Sheng

    I tried to make it look real, but of course it's not perfect. Updated since the first time I posted it. <?xml version="1.0" encoding="UTF-8"?> <monster name="Apprentice Sheng" species="minotaur" nameDescription="an apprentice sheng" race="blood" experience="100" speed="160" manacost="0">...
  11. K

    Doubt about the forum rules

    Is there a place where I could post some monster I have made? Thank you :)
  12. K

    NPC Rune - sell per charge

    This npc sells runes per charge For example: PLAYER: buy 100 sd NPC: Do you want to buy a sudden death rune with 100 charges? local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid)...
  13. K

    Doubt about shop system

    I would like to know how can I make the rune shop npc to sell runes per charge. Example: Player: buy 100 sd NPC: do you want to buy a sudden death rune with 100 charges for x gp? Thank you :D
  14. K

    [Npc] Guard

    local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local fire = createConditionObject(CONDITION_FIRE) addDamageCondition(fire, 4, 6000, -20) addDamageCondition(fire, 4, 6000, -10) function onCreatureAppear(cid)...
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