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  1. Dries390

    Fix/Patch OtClient Dissapearing Minimap

    Greetings and salutations everyone, this will be a very short post. While messing around with my server ~6 months ago I noticed the OTClient minimap dissapears if you drag it out of bounds. This can be particularly annoying if you don't think ahead like me and end up with a map that starts...
  2. Dries390

    Drisius' Map(ping and Mapping Accessories)

    I've been revisiting my map recently while working on Remere extensions and I thought some people might like this concept. I present The Dream (patent pending), a zone that is procedurally generated on server startup. A seemingly abandoned farmhouse seems to harbor a portal to a much more...
  3. Dries390

    Item Editor - Delete Button

    BACK UP YOUR .OTB BEFORE YOU READ THIS! I tried to add a delete button to the item editor, for those unhandy little mistakes. It deletes the last item added so you don't have to reload when you flub it. https://github.com/Drisius/ItemEditor (Ignore the changes to Program.cs and...
  4. Dries390

    TFS 1.X+ Depot Chest not saving

    Hello everyone, I've run into some trouble concerning storing items in the depot. Any item stored INSIDE the depot chest will cause the error in the picture. It seems like the items inside are being saved into player_depotlockeritems with identical sid's to the ones outside the box. Normally I'd...
  5. Dries390

    TFS 1.X+ Unable to pzLock players

    Hello again everyone, I've been trying to resolve an issue related to skulling players recently and I've run into another problem; I cannot pzLock players! Here's an example of a script I've been trying: local fight = createConditionObject(CONDITION_INFIGHT)...
  6. Dries390

    TFS 1.X+ Skull System

    Hello again everyone, I was wondering whether I'm misunderstanding the skull system in Nekiro's 8.6 downgraded TFS 1.3 or something is wrong. Here's an example of the script I'm using. local pzLockTime = 1000 * 60 -- * 15 function Creature:onChangeOutfit(outfit) return true end...
  7. Dries390

    TFS 1.X+ Change Existing Monster Name In-Game for TFS 1.3

    Hello again everyone. I've been trying to apply the code described by https://otland.net/threads/change-existing-monster-name-in-game.131643/post-2430443 to Nekiro's downgraded TFS 1.3 8.6. Everything compiles just fine but when trying to actually use the function in a simple script...
  8. Dries390

    Randomizing Container Items on Startup

    Hello everyone. I present here some code to create a list of items with actionIds on startup which you might be able to use to make your server a little less static. Requirements: TFS 1.3 and the ability to compile. I reckon you could make the modifications for other distributions if you...
  9. Dries390

    [C++] Ground-Underground Mapping and Sunshine

    Hello everyone. I recently ran into some problems tring to create more complex landscapes using the forgotten server engine and set out to try and bypass, if not fix, these following issues 1a) The z =< 7 and z > 7 floors of the map don't communicate with each other. You can map something very...
  10. Dries390

    C++ Remere's Map Editor - Ground Floor

    Hi, I was just wondering if anyone knew which particular pieces of the Remere source code I should look at to have it render floors > 7 looking from z = 7. I was able to implement the changes to my server/client but now i'm trying to edit the mapeditor so I can see what it looks like without...
  11. Dries390

    Remere Crash Modified .dat/.spr

    Hello everyone, I seem to have an issue upgrading my Remere's map editor to work with my modified .dat/.spr files. I was succesful in adding newer items/monsters to my .dat/.spr via Object Builder and my server runs perfectly fine. I am, however, now unable to edit my map file. I upgraded my...
  12. Dries390

    TFS 1.X+ Bronze Amulet

    Hello everyone. I seem to be having issues with the attribute which protects against mana drain. The stat seems to have vanished and turned into holy resist! I have tried testing it with a non-GM character fighting a priestess and the amulet neither loses charges nor protects against mana burn...
  13. Dries390

    TFS 1.X+ Beds broken.

    I've noticed my beds don't function on my TFS 1.3 downgraded for 8.60 with delusion's item stat changes. https://otland.net/threads/8-60-latest-forgottenserver-1-3-clean-downport.263472/ https://otland.net/threads/tfs-1-3-item-abilities-via-lua.260156/ bed.cpp /** * The Forgotten Server - a...
  14. Dries390

    TFS 1.X+ Problem buying and selling NPCs

    My NPC has the following luascript: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid)...
  15. Dries390

    TFS 0.X Raids misfiring

    Hello again everyone, I wrote a script recently which uses the raids system (TFS 0.3.6 (8.60) V8.2) to spawn loot-filled chests in an area. Using the "raids timer" an event is initiated which spawns a chest in one of some pre-determined spaces if none has been spawned yet and skips spawning one...
  16. Dries390

    For-loop index jump

    Hello everyone, I've been trying to implement a spell-salesman for knights and have run into an odd bug. The code works correctly for spells up until i=3, then skips to i=5 when asked for the "charge" spell. Does anybody know why this is? I'm using TFS 0.3.6 because I'm not really interested in...
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